The post said I never used them at the time, and it turns out I still haven't (lol). But I'm pretty sure when I made it I was looking at a JavaScript source for ArrayLists and just manually ported the code to TorqueScript. Your earlier post asking about ArrayLists implied you knew how to use them, so if I ported it properly back then you should be able to use them just as you are familiar with.
Yeah, I'm already familiar with them. Thanks!
this is how I would do it
-snap-
I was reading about scriptObjects, and I'm thinking maybe I could have each minigame be a separate ScriptObject. If I did it right, I could make all the minigames very customizable. For example, my code would check the description of the SO Minigame_1 ("dodge the trains" or something) and centerprint it to everyone. Then it would check the position of the minigame's build in the world, and teleport everyone there. Then it would check whether the players should have weapons, whether a few random people are supposed to have weapons, or if one person should be in a vehicle, or several should, and if so, where should they be in that vehicle, etc
or i could just code each one individually