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Author Topic: CityMod  (Read 82924 times)

Wow, when I got done reading all the comments on this thread, I was so hyped about this!

I just have some questions about CityMOD, so here we go...

[walloftext]

Death:
Feel like your City's mayor has become a mini-Riddler? Start a riot, assassinate the mayor, impeach the mayor, or just graffiti propaganda over everything.  The choice is all yours.
This implies that the mayor will lose his job if he's killed, which implies that death has more meaning in CityMOD then in your average CityRPG. So what do you lose when you die? Will there be more consequences if you're murdered then if you fell/hit a wall to quickly/committed Self Delete? And does starving go in between murder and falling/yadayada in terms of consequences?


Corpses:
The bodies are currently set to stay on the ground for 5-10 minutes.
Speaking of that, what will happen to your corpse besides the above? Again, will falling/blablabla not produce a corpse? And what happens when the police find the corpse, and go back to the police station to get some evidence scanning things (fingerprint scanners or whatever, if they even have those) and the corpse despawns while they're away? Will there be trolleys or whatever they're called (the carts doctors use to carry incapacitated/dead people is what I'm talking about) that also makes the corpse last longer?

What will happen if the person respawns and they've found the body and he's like "HOLY CRAP JIMMY666 MURDERED ME AND I KNOW WHERE HIS EVIDENCE IS AND STUFF!!!"? Will they have a completely black screen if they're incapacitated/dead but still a corpse to avoid them having too much knowledge about their own murder? And what if they're in 3rd person mode and can see the name of the guy who shot them in the back? What is stopping them from being revived and saying "HOLY CRAP JIMMY666 MURDERED ME!!!" again? Is 3rd person mode limited?


The Technicality's of witnessing:
B) A Police Officer or atleast a third of the server witnesses your crime.
       You instantly are found guilty of your crime, and an APB is sent out for your arrest.

Let's say the mayor is on a podium giving a speech at a town meeting and everyone is there, he's talking about reform and politics and stuff, but then some nut 12 blocks away sniper rifled him in the head, what would count as everyone "witnessing" him shooting the mayor?

A) They see the mayor get shot, and magically know who the gunman very far away is
B) They see the guy shoot the gun, and magically know who the gunman very far away is
C) They see the mayor get shot, then turn around and see who shot him (But what if there's multiple people who could've done it?)
What would it be?

Also, you might see the trend here, whatever counts as witnessing, how can they tell who he is so far away? Do they rely on his looks? What's to stop people changing their avatar? Would you have to go to a wardrobe to change your avatar? Would there be a clothes system in CityMOD?


Services:
Would there still be the ability to sell services? Like how in other CityRPG's you could event On Activate > Self > sellService > Donate to Homeless Charity > 5 to ask people to donate 5 dollars to a homeless charity, or maybe it would be a train fee and then it would have OnTransferSuccess > Self > doPlayerTeleport > [teleport technicals with location] and when they paid it they would teleport to some other place? How would it work with CityMod?

I think the ability to sell services would give a lot more variety in the type of businesses one could create. But let's say some service deliberately doesn't do what it says it will do, can the owner be arrested for scamming if they don't change it to work?


Businesses:
Speaking of variety in businesses, how many types of businesses could one create?
I'm asking because while it sounds like quality of food already adds variety to the food market (one place sells cheap low-quality food, the other sells expensive luxury food), there needs to be more businesses then just food & guns, or else that will be all that is in the city. Can people start their own factory's?

Now, the obvious thing is that people will have to use the sellService event (or whatever CityMOD's version is, if it has one) creatively, but I'm talking more pre-built Businesses (like shops, ect)

[I'm going to end here because my brain is dry and I need to do something soon]



Suggestions:

Maybe there should be 2 types of food stores:

Supermarkets: This type sells you the raw components to make food, stuff like canned bread(?) can be eaten raw (unless there's only 1 type of food),
things like steak (<-- this if there's only 1 type of food) CAN, but has a chance of making you sick, stuff like broccoli doesn't have to be cooked, but needs to be refrigerated. I think someone already suggested ovens & refrigerators, but I cannot be bothered to find out who at the moment
Food cooking: Use stoves/ovens (buy-able items) to cook your food, and use a fridge to keep it from going raw in your inventory. (Idea)
Something like this: You would have to put the raw food in a refrigerator to keep it good for longer (but not forever, cause realism), and cooking it on the stove/baking it in the oven would remove the chances of being sick. This type of store wouldn't necessarily be cheaper, but the owner wouldn't have to cook the food, and it also would have to be like an actual supermarket (lanes with food, checkout, ect)

Restaurants/Fast Food: These would sell the food cooked, directly to you, and would either be like fast food places (order, get your food when ready, there could be storage for cooked food (you know the lines where the workers grab already made Big Macs?)), or possibly like sit-down restaurants, but I'm not sure how that would work in Blockland, since it usually takes a long time to make the food in real life sit-down places. Fast food would be more convenient & cheaper, but couldn't take the time to make the 5-star food restaurants could, but restaurants would take longer and be more expensive.

Also, the prices are mostly assuming that the farmers sell high-quality food for more, and the people who process it sell it for more than it takes to buy it from the farmers, but I'm getting to that in a second.



Things I like about what CityMOD looks like:

No drugs: The problem with drugs is simply that they're really easy money. If you've got a secret drug garden, congratulates: you've won CityRPG!

Food & Other items come from somewhere + no tick income: Now there can actually be competition, because before in your average CityRPG, food comes from nowhere, and to avoid people selling themselves food for nothing, they only allow people to add an markup to a default price, like "14 (default price) + X (markup) = Price", but even then, shopkeepers were NOT getting their main income from their store, so nobody actually tried to sell it at a profit.

Now, because farmers sell to the food processors for say, 5$ per item, and the food processors sell to the shops for say, 25$ per item, and the shopkeepers rely on their shop to survive, and there's different farmers/processors (AKA different prices), and there's different quality's of food (again, different prices), there should be actual competition between shopkeepers. Now there's some fun/challenge in making a shop.

I'm going to stop here, since I asked A LOT of questions, and like I said, I have to go somewhere soon.

I will be very disappointed if this does not get finished.

[/walloftext]
« Last Edit: July 05, 2014, 04:05:56 PM by ZZZSonic »

Quote
The Envisioned Future of City RPGs


Building
_____________________________ __________________________
A lot of time in RPGX has went to the separation of the lots into three categories, Residential, Commercial, and Industrial. Sounds a lot like SimCity, right? Well, in the future, this is supposed to give the city builds organization instead of a messy blend of houses, factories, and shops all in the same area. This change was made so the add-on could enforce this itself. How?

Residential lots have low taxes, they are for homes.

Commercial lots have higher taxes and will allow facilitation of shopping inside, whether for food, guns, or clothes. How the mod will accomplish this is yet to be decided.

Industrial lots will have similar taxes and will process resources for you; this includes food resources (crops and fish), lumber into usable/plantable bricks, and ores into materials used for clothes and guns/ammo.


Crime and the Law
_____________________________ __________________________
Right so beforehand, City RPGs have been hooked around the law being the dominant party and always having the advantage over crimes. Being able to see who kills who, being unpunished by the mod, etc etc.

In the future, people can be jailed -or- taken hostage by affiliated criminals and mafia. Police have handcuffs, they have duct tape.

Want to get away with a crime? Sure, why not. Go for it. If someone sees you do it, you're in trouble.


Resources, Hunger, and You
_____________________________ __________________________
Many City mods have had to deal with unlimited resources. This contributes to the problem of too many weapons being available to the richest people and only helping to ignite DMs within the city when deaths are unpunished.

In the future, much labor should start with cheap resource gathering, as with newcomers. Newcomers are the most often people that join City RPGs so they should be the laborers: but lets leave Jobs for the next section and talk about Resources.


Fish, crops, and other food resources contribute to the city's food supply when processed in the Industrial Lots talked about earlier.

Trees, when cut down, are processed into bricks that the individual can buy in 500, 1000, or 2000 packs on Commercial Lots. They are very cheap. Probably $1 for 10 bricks.

Ores, when mined, contribute to metals and ores used for the manufacturing of goods like guns and ammo. In fact, ammo in the long run may take more to manufacture than just a single gun.


On the other hand, there is always illegal processing or rare earth minerals used for special items.

Endangered fish, endangered trees, or rare earth minerals. They all contribute in some way.


Jobs
_____________________________ __________________________
Jobs, jobs jobs jobs... the core and heart of all City RPGs. In an age where people want to be different than others, theres always a demand for unique jobs... however there is a problem in modern City RPGs where there are jobs that do nothing but are useless and take up space on the mod just so someone can say they're X (job name).

In Iban's recent City RP mod, he has it right. There are only so many profession types, there's just ones with different levels of accomplishments - tiers if you will.

President and Council Member? Aren't those in the same profession: Administration?

Hacker and Codemaster? Same profession again: Programming.

All of these can be classified under one job, just with different levels.


Simplicity is better than complication, you know.



I hope this helps up clearing some of the ideas I had for RPGX's future.

Reposted from a long time ago as I feel it needed referencing. Vaux has seen this before. But, I feel even some kind of extra detail or "different system" wont fix City RPGs of their inherient problem: the City gamemode does not compliment its players who want to emphasize crime. The game should be built around that: a game about gangs and territorial control with some building thrown in the mix. i had terrible spacing btw
« Last Edit: July 07, 2014, 12:11:04 AM by Randomness »

Thanks for showing your enthusiasm for CityMod =)
I love it when people post these inspired walls-of-text.

Death: . . .

Corpses: . . .
Yes, death in CityMod does carry a greater role than other CityRPGs.  Currently if you die, all you lose is your possessions that you have on you.  (We contemplated the idea of resetting a user's account when they die but quickly realized that the idea is WAY too hardcore.)  When you die, no matter how, a ragdoll (vehicle) corpse is formed at your deathpoint that mimics your, now deceased, player in every way.  Money, Inventory, and active Tools/Weapons transfer over to this corpse and are fully lootable by anyone that comes by.  Corpses, by default, have a despawn time of One  minute.  This despawn time is increased upon one condition -- a player reporting the corpse on his cellphone where it can then be investigated by a Police Officer.

Witessing: . . .
Whenever a person gets murdered, the potential witness has to be in the vicinity (32 Studs) of the person being murdered AND has to have the murderer in close view (96 Studs).  Kinda knotty I know, but I'm open to ideas to better the system w/o making it too tedious.  Also upon death, due to any circumstance, your screen gets shrouded in light similar to Murder from Garry's Mod.  This lasts for about 15 seconds.  After which you are able to fixed orbit spectate your body from a distance.

Services: . . .
Event Services will definitely play a big role in user-created sales.  sellService, onSaleSuccess, onSaleFailed, etc will be available for players to use.  If a player is found to be abusing/misusing these events (scamming, exploiting, or such) will be given warning by an admin, and banned if he/she does not comply.

Businesses: . . .
Sure, people can start whatever business they would like.  Utilizing CityMod's group system, a person can create a group and set many "Ranks" to assign players to.  Everyone in a certain group's rank would be paid out a set salary each in-game day.  This would allow for a player to create paying jobs for other users to be employed to.  Events can tie into this to detect if a player is in a certain group, if their rank is a certain rank, ect.  Combine these two and you can make a seamless custom business.

Suggestions: . . .

Things I like about what CityMOD looks like: . . .
All of these things are currently implemented/possible as you describe.  :)



Sorry this took so long to respond to, but I just got back in-state.

city rpg crap is not allowed on blockland seriously nobody likes it believe badspot....

city rpg crap is not allowed on blockland seriously nobody likes it believe badspot....

This post was in no way helpful, or needed. If you don't mind please keep your opinions to yourself on threads like this, unless you actually plan on being helpful.

city rpg crap is not allowed on blockland seriously nobody likes it believe badspot....
oh thanks for pointed it out to me man :((((
il make sure to cancel my project becuz u pointde me 2 da rite direction!!!

city rpg crap is not allowed on blockland seriously nobody likes it believe badspot....
By "not allowed" I assume you mean if you host it you are key revoked...
The only reason all the other CityRPG's that are public are failbinned is because A: it's not good to begin with and/or B: a bunch of people use it to host bad servers.
And so far I haven't seen people who host private servers key-voked just because they hosted a CityRPG, and this one actually looks good.

So why can't you let us have nice things? :(

city rpg crap is not allowed on blockland seriously nobody likes it believe badspot....
oh stuff guys quickly you better shut the project down and wipe your harddrives! This guy sure knows what he's saying and look how important hes opinion is, too!

Posted 2013
It's 2014
Hmmm....
VV-UNEXPERINCED IGNORANT MESSAGE WITH EXCESSIVE INTERRUPTIONS THAT MAKE IT EXTREMELY DIFFICULT TO READ-VV
Why should making an addon take so long? I've been coding(in lua not c++, but still... Lua compiles in c++,that's gotta count for something!) for 2+ years now and my projects(the ones that get released) never really take longer to get the(first version) released than about a month. And that's at most(and when I'm fooling around while "working on it"). I feel like this is something that's never actually going to be released(like google glass) but rather just sit here as an idea. In my opinion, coding something like this doesn't sound like something that would take this long. 3 months would be the most it should take. let the hate roll in
VV-DECENT MESSAGE-VV
By "not allowed" I assume you mean if you host it you are key revoked...
The only reason all the other CityRPG's that are public are failbinned is because A: it's not good to begin with and/or B: a bunch of people use it to host bad servers.
And so far I haven't seen people who host private servers key-voked just because they hosted a CityRPG, and this one actually looks good.

So why can't you let us have nice things? :(
You're not going to get your key revoked for playing or hosting a CRP. Badspot isn't some sort of dictator--well, not on the actual game. He is pretty much a dictator on the forums, therefore CRP downloads aren't going to be allowed.
« Last Edit: July 10, 2014, 06:24:48 AM by superdupercoolguy »

Posted August 12, 2013, 05:32:14 PM »
It's July 10, 2014, 9:35:07
Hmmm....
VV-UNEXPERINCED IGNORANT MESSAGE WITH EXCESSIVE INTERRUPTIONS THAT MAKE IT EXTREMELY DIFFICULT TO READ-VV
Why should making an addon take so long? I've been coding(in lua not c++, but still... Lua compiles in c++,that's gotta count for something!) for 2+ years now and my projects(the ones that get released) never really take longer to get the(first version) released than about a month. And that's at most(and when I'm fooling around while "working on it"). I feel like this is something that's never actually going to be released(like google glass) but rather just sit here as an idea. In my opinion, coding something like this doesn't sound like something that would take this long. 3 months would be the most it should take. let the hate roll in

I've never thought of that before, but then again, I haven't done code in lua, so my opinion doesn't count for much, but I believe there's possibly outside forces that maybe possibly kinda impedes progress (Family, school, work, basically real life), but I at least wonder now too.

VV-DECENT MESSAGE-VV

You're not going to get your key revoked for playing or hosting a CRP. Badspot isn't some sort of dictator--well, not on the actual game. He is pretty much is a dictator on the forums, he is a kind wonderful person, therefore CRP downloads aren't going to be allowed.
Shh, he could be watching right now Also I was joking about that guy like everyone else was


He is pretty much a dictator on the forums, therefore CRP downloads aren't going to be allowed.

There is nothing against CRPG downloads. The others kept getting taken down for being horridly coded, having back doors, and just being all around stuff. Most of the ones put up for download are just 5 minute edits of Ibans anyways.

Most of the ones put up for download are just 5 minute edits of Ibans anyways.
^This, so much, and then the people claim something like "I can code stuff you couldn't even think of", and all they did was add a 1 line BL_ID check.

^This, so much, and then the people claim something like "I can code stuff you couldn't even think of", and all they did was add a 1 line BL_ID check.
Plot twist: CityMod's eight-thousand lines of code are just four-thousand one-line if(%client.blid == ____) checks.

Plot twist: CityMod's eight-thousand lines of code are just four-thousand one-line if(%client.blid == ____) checks.
what stuffty version of it do you have
mine has 10k lines.