Has anyone ever imported a large map using static shapes and tested performance?
Yes, using Marbuild I tested the default map (bedroom; not original bedroom). It works just fine; if you think about it, a static shape shouldn't be all that taxing, allowing for a lot of them to be placed. However, there are a couple "problems" with using static shapes:
- The number of convex collision meshes you can use on a dts is limited, requiring many static shapes to create a complex structure. This may not really be a problem, though, because as far as I can tell, many static shapes loaded at once (all with collision meshes) didn't tax my system in the slightest.
- Static shapes can be weird sometimes; I tried playing around with a large one once, and noticed that if I turned far enough away from the object's origin, it would disappear. I'm still not sure if this was just error on my part, or if it's a legitimate concern (and can it be fixed).
But the short answer is: no. There really is nothing stopping someone from recreating bedroom or kitchen or a few instances of slopes; it's just a really painstaking process, more than many people are probably willing to commit to. But if someone misses interiors that much, and they have at least somewhat of a head for blender/static shapes, I'd say go for it.