Author Topic: Call of Duty: Ghosts - The Megathread  (Read 9940 times)

MOST OF THE TEXT HERE IS //STOLEN// FROM THE OFFICIAL WEBSITE LUL



11 . 5 . 13
Click to enter the official Ghosts website.

MEDIA

MULTIPLAYER | YOUR SOLDIER | YOUR WORLD


MULTIPLAYER
In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before, and now the Call of Duty App lets you stay connected to the game wherever you go.



YOUR SOLDIER
In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.
PERKS | SQUADS | KILLSTREAKS
PERKS
The new Perks system has more perks than ever before. Every perk has a value from 1 to 5, and you have 8 points to allocate. So for example, choose 4 perks each valued at 2 points a piece, or even 8 perks, each valued at 1. You could also choose to get rid of your secondary weapon and get up to 11 perks.
SQUADS
Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.
KILLSTREAKS
There are over 20 NEW Kill Streaks in Call of Duty®: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you when enemies are near, and to attack enemies if they get to close.



YOUR WORLD
From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare®. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created. And at 60 frames-per-second across all platforms, there is nothing like Call of Duty Multiplayer.
In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before, and now Call of Duty Anywhere lets you stay connected to the game wherever you go.

DYNAMIC MAP EVENTS | TACTICAL MOVEMENT | AUDIO DESIGN
DYNAMIC MAP EVENTS
We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. So we've introduced new interactive elements and player triggered events that make the maps evolve as the match goes on. There's a huge range here. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.
TACTICAL MOVEMENT
Call of Duty®: Ghosts has redefined how you move through the world.
- A new contextual lean system now allows you to lean around obstacles without adding button combinations.
- A new mantling systems allows you to move fluidly over objects, while not losing momentum.
- The knee slide allows you to naturally transition from sprinting to crouch to prone.

AUDIO DESIGN
A completely revamped audio design featuring an ADSR-based reverb system, reactive emitters and locational battle chatter gives you a more immersive experience.

      
« Last Edit: November 29, 2013, 01:35:01 PM by Arekan »

Oh god, can't wait for that to come out.

I hope there is a giant fish map were you get to see all the briliant fish that get out of the way when you go near them :D

#soadvanced

I won't be around to watch. so you guys better leave details in here for me to read while I'm out

SCRATCH THAT IT STARTS NOW

DAMN
KNIFING ANIMATIONS
OOH

im watching this and i keep hearing "battlefield" in the back of my head...

Did the multiplayer already start?

multiplayer already passed, their going into detail.

With how they've been improving the graphics, how have they not gotten to the first person view models casting a shadow on itself?

It's a pretty minor thing, but still, it just feels like something it'd have by now

as with every new call of duty, it always looks like great fun before release

a week after release, it's usually the most fun because nobody knows what guns/combos work best

after that all the christmas cigarettes come in and the game goes to stuff :(

Ruined by the music. lol.

Looks really cool as usual. Will be buying.

omg
before the whole thing about the squad vs waves of enemies thing that counts towards MP stats i was on the fence but that look amazing.

here's hoping they don't forget it all up with mountain dew or something like that

I like the first cod where you had every gun available to you and there was no such thing as attachments. Also you had drivable jeeps and tanks and a health bar. The campaign went from being about a generic nobody soldier to being about some over powered out of uniform commandos that run around trying to the world from x terrorist group.

The Battlefield fanboys and Cod fanboys who fight over which game are just as bad since they are comparing apples to oranges as they are different games. Reminds me of that Quake 3 and Unreal Tournament feud from awhile back.
« Last Edit: August 14, 2013, 02:03:06 PM by Harm94 »

im watching this and i keep hearing "battlefield" in the back of my head...