Author Topic: Player_Parkour Redux [Updated! Fixed some stuff.]  (Read 20457 times)

When does it happen? Did it happen when you first started a minigame? If so, try suiciding or resetting the mini.

in the faith speedrun, after pressing jump maybe 5 times it stops working.

also, why not make a gamemode?

looks real great! i've always thought blockland was nice for platforming.

looks real great! i've always thought blockland was nice for platforming.

we could use more.

in the faith speedrun, after pressing jump maybe 5 times it stops working.
Don't set it through events.
I noticed that this bug only happens if you set your playertype to parkour with events, and it's a known bug. I'll fix it, but for now, just use minigame.

Don't set it through events.
I noticed that this bug only happens if you set your playertype to parkour with events, and it's a known bug. I'll fix it, but for now, just use minigame.
Can you maybe limit the wall-run by... quite a bit? The wall-run distance is WAY too long. Maybe cut it down half as much? Because it's really unrealistic. That's the only thing I can find wrong about this add-on.

Can you maybe limit the wall-run by... quite a bit? The wall-run distance is WAY too long. Maybe cut it down half as much? Because it's really unrealistic. That's the only thing I can find wrong about this add-on.
Well, it's not supposed to allow such distance, but some blockland update made it that way. I have absolutely no idea why that happens, but it happens.
I'll... try to fix it I guess.

Suggestion:
Make hands visible when equipped with weapons.

holy fook i remember this
my god this playertype alone makes the server

I played it for like 20 minutes but it started lagging on my brand new computer when I got shot at.
Also, Mirrors edge looks nice with the white color, but in blockland it looks horrible and it is really hard to see ledges or walls when everything is white.
And in ME you do take damage, but as far as I know, you recover health. In blockland you can fall a total of 3 meters and you are dead.

Kind of late on this, but holy stuff I'm not the only one that lags on a high-speed computer when I'm being shot at. At first it wasn't bad but when I had to run through a windowed hallway, a helicopter started bursting every window and it made it literally impossible to play. It took approx. 12 seconds per every few frames. It was that bad.

Kind of late on this, but holy stuff I'm not the only one that lags on a high-speed computer when I'm being shot at. At first it wasn't bad but when I had to run through a windowed hallway, a helicopter started bursting every window and it made it literally impossible to play. It took approx. 12 seconds per every few frames. It was that bad.
Did you guys try disabling PhysX? It's enabled by default and it's the thing that made most of the lag.
Suggestion:
Make hands visible when equipped with weapons.
Impossible.

Did you guys try disabling PhysX? It's enabled by default and it's the thing that made most of the lag.
Gona try that now.
Edit: Yes it works now, so wooo kthxbye
« Last Edit: August 21, 2013, 07:00:32 AM by SgtDaemon »


wait wat

are you noir?
Yup.
I'll update my profile info I guess.

Another thing I forgot to mention, this playertype has regenerative health to compensate for fall damage. Updated first post with that feature added to the list.

Edit: Updated the playertype! Now it works properly with events, wallrun works like it should! Added RTBPrefs for first person hands and vignette! Please download the new version.
« Last Edit: August 21, 2013, 10:05:18 AM by Crystalwarrior »


Well, it's not supposed to allow such distance, but some blockland update made it that way. I have absolutely no idea why that happens, but it happens.
I'll... try to fix it I guess.
Also shimmying doesn't work as well as I hoped.