Author Topic: R.I.P ~ Toontown Online ~ June 2nd, 2003 - September 19th, 2013  (Read 43836 times)


Does no one else want to make a Toontown server on blockland? A nostalgic freebuild would be fun... build pixel art of pies and build Toontown Central...

Not only is Toontown closing, but ALL of the Disney MMO's are; say goodbye to these games you probably don't care for:
Club Penguin
Wait, what?

I kinda want club penguin to die
It's just a horny/thirsty dating website for 7 year olds
plus you need membership to do about 99% of the game

Does no one else want to make a Toontown server on blockland? A nostalgic freebuild would be fun... build pixel art of pies and build Toontown Central...
that'd actually be pretty cool
a scale model of the playground(s?) and maybe streets too
and events to link stuff together and all that business

Guys, someone is working on recreating Toontown, it's called "Toontown Rewritten". Here's a gameplay of it. http://www.youtube.com/watch?v=0QzlgA1uy6I


Sorry if I'm asking an obvious question, but in what way was Toontown Online good?

I searched it up and looked at in-game screenshots (yes, yes never judge a book by its cover) but the game did not look good at all.

Or is there an underground cult worship of toontown that I'm not aware of?

Sorry if I'm asking an obvious question, but in what way was Toontown Online good?

I searched it up and looked at in-game screenshots (yes, yes never judge a book by its cover) but the game did not look good at all.

Or is there an underground cult worship of toontown that I'm not aware of?
at the time it was made at, it was pretty cool, but it revolved around the four year old to thirteen year old demographic, I guess they just never really updated their graphics. But I still loved to play it since I wasn't really the one to judge graphics. I guess it just kinda stuck with it's old players.

Sorry if I'm asking an obvious question, but in what way was Toontown Online good?

Development was started in the N64 era, which is why the graphics aren't that great.

The game had a decent battle system. Very few gags/attacks were broken ( An organic Railroad does -214 to all cogs, which can take out any level of cog, and on the cogs side, a level 11 Mingler's paradigm shift could do -24 to all toons. )

Then you've got people obsessed with getting every reward:
1,600 SOS cards ( 800 VP battles minimum )
As many unites as possible ( There's a person who got 3,400 unites legitimately, 1 unite per CFO = 3,400 CFO battles )
All 96 summons ( 32 cogs/buildings/invasions )
255 fires ( 1-5 fires per ceo )

Another reason why the game was replayable was because of each type of toon could be made, which made the game different:
Toon-upless ( cannot heal team ), Trapless ( missing the most powerful gags ), Lureless ( cannot lure cogs, leaving toons open to attack ), Soundless ( unable to hit multiple cogs at once with regular gags ), and Dropless ( missing the second most powerful gags )
And the uber toons; toons with low laff, but maxed gags. Including: 15 Laff Sell Uber, 25 Laff Sell uber, 34 Laff Sell uber, and the Cashbot uber.

Soundless toons, Lureless toons, and occasionally Toon-upless toons are stereotyped as bad players, so if you play Toontown Rewritten, I recommend going Trapless or Dropless.

Guys, someone is working on recreating Toontown, it's called "Toontown Rewritten". Here's a gameplay of it. http://www.youtube.com/watch?v=0QzlgA1uy6I


you're  very late

you're  very late

I've known about it since it was announced, I just posted it today.