Author Topic: The Elder Scrolls Online [To be P2P with Item Shop]  (Read 2719 times)

can we lock this considering it's as dead as the xbone?

I'm confused what you mean, the thread is dead or the game? Because I don't really see how either's exactly true.

I'm confused what you mean, the thread is dead or the game? Because I don't really see how either's exactly true.
Oh, the game, too many reasons for which why it should be burned and shat upon in hell by satan himself.

Oh, the game, too many reasons for which why it should be burned and shat upon in hell by satan himself.

Well the game looks like if it was polished more with more features it'd be good.

no i'm not saying that

i just don't want to pay god damn $15/month

5$ a month for sure is enough to make a profit
i'd pay $20 just to lower the amount of whingey kids playing the game

anyway, i decided that i'm going to give this a go. I never liked the idea of ingame shops, but at the same time I never had the money to use them. now i'm grown up it might be a different experience.

I know a lot of people who say they don't want to pay $15/month for a sub-based game, but then play microtransaction-based games and spend way more than $15/month

I know a lot of people who say they don't want to pay $15/month for a sub-based game, but then play microtransaction-based games and spend way more than $15/month

There's a reason for that though, they aren't forced. See if I don't have the money to spend I'm completely safe in a free to play game. I've spent probably $60 in costumes in one game, I'm fine with that, but I am not too sure if I'd be able to keep up $15 a month. It's not that much but there are many times I don't have money left over for things like games.

There's a reason for that though, they aren't forced.
Depends on the game. As I said earlier, most micotransation games (at least all the ones I've played) are extremely play to win, and you do have to spend a ton of many to have any chance of competing against those who do


I understand your point though; if you don't have a job you're not always able to consistently come up with $15 every month, I used to be stuck in f2p games. But now that I have an income, I don't like playing them
« Last Edit: August 27, 2013, 09:47:57 AM by Headcrab Zombie »

Depends on the game. As I said earlier, most micotransation games (at least all the ones I've played) are extremely play to win, and you do have to spend a ton of many to have any chance of competing against those who do


I understand your point though; if you don't have a job you're not always able to consistently come up with $15 every month, I used to be stuck in f2p games. But now that I have an income, I don't like playing them

I think someone should "perfect" a buying time system. Maybe like $15 is = 300 in game hours, but then you could still sub for $20 which has unlimited hours. But the hours never expire.

I think that'd be reasonably priced considering unless you're just no lifing the game it'd be difficult to reach that point in a month, it'd also allow people who can't afford $15 every month to actually plan accordingly.

Edit: I think this would be the best payment model for an mmo.


$7: 100 In Game Hours (Never Expire)
$15: 300 In Game Hours (Never Expire)
$20: Unlimited Hours (Monthly fee)
« Last Edit: August 27, 2013, 12:37:41 PM by naturemon »

People who pay for Xbox Live or Playstation Network won't want to pay monthly for this MMO.