Author Topic: Planet Bricks  (Read 2471 times)

Maybe it could be a print brick?

Maybe it could be a print brick?
It has to be since BLB's do not support non-default textures. I suppose it doesn't really matter how the ground texture looks since you can always change but I'm making the prints as well.

The ground has to be a separate brick from the sphere. It's the only way to have the different textures.

In other news I just discovered that I'm an idiot and accidentally deleted all my space textures so now I have to scavenge the web, download and process them again.

Next problem: The inside ground texture. Two options:
1. Studs that DO NOT rotate towards the sun direction because the studs are a print/texture.
This one.
I'm thinking of doing 8x, 16x, 32x, 96x, and 128x sized planets.
I thought 192x64x64 was the max bounding box.

I thought 192x64x64 was the max bounding box.
I can always split it into multiple bricks.

I can always split it into multiple bricks.

256x 512 and 1024x planets also

if you cant do that, hack into it.

I can always split it into multiple bricks.
If you do, you could set make it have all of the bricks ghosted when you plant the ghost brick of one (like the duplorcator). You could also make all of the bricks plant when you plant one. Then you only need of the brick to have a UI name.

256x 512 and 1024x planets also

if you cant do that, hack into it.
Engine limitations
The best he would be able to do would be
multiple bricks.
With larger planets this would become absolutely ridiculous.

People have made large item-based objects, such as the windmill and waterwheel, where changing a brick's item to windmill would spawn a large windmill, that cannot be picked up.  This could easily be done for a sphere, I think, big enough to be a planet, maybe.

Demian, I think you should make the planet bricks separated by an upper 64x64 and a lower 64x64 planet corner, so that it would be easier to texture the spheres. Having 8 separate areas would not only help with texturing, but it could also help with space to build.

256x 512 and 1024x planets also

if you cant do that, hack into it.
No. Those are too large.

Demian, I think you should make the planet bricks separated by an upper 64x64 and a lower 64x64 planet corner, so that it would be easier to texture the spheres. Having 8 separate areas would not only help with texturing, but it could also help with space to build.
Well that's my initial plan. Splitting the sphere (actually the land part) into 8 quarters. I plan on making the "sphere" itself a 2x2f that you plant at the very bottom of the sphere and that land half sphere on top of that.

No. Those are too large.
Well that's my initial plan. Splitting the sphere (actually the land part) into 8 quarters. I plan on making the "sphere" itself a 2x2f that you plant at the very bottom of the sphere and that land half sphere on top of that.

Yep, nevermind.



OP, why you dont make planets out of cubes?

OP, why you dont make planets out of cubes?
It's is rather hard to make a sphere out of blocks, especially if it is in a small size.

It's is rather hard to make a sphere out of blocks, especially if it is in a small size.
Which by definition, planets are not.

Which by definition, planets are not.
Of course, size is relative, and we really have no idea how big a Blockhead actually is. :P

so...whats the % of the planets?