Author Topic: Need this coded: Port's Varied Footsteps  (Read 2035 times)

https://github.com/portify/GameMode_ZAMB/blob/old2/src/sound.cs#L49 (line 49 to line 160, call Player::footstepUpdateTick to make it work for a player).
https://github.com/portify/GameMode_ZAMB/tree/old2/res/sounds/footsteps (sound files)
So I posted this thread a while ago and he gave me the links to the resources and everything, but I have no idea what to do. I am a builder, not a coder lol
i also tried to post this in coding help but that's not for requests of code
if someone could package this for me like he said, i would greatly appreciate it

ok!

Well, without manually setting each brick to have it's very own footstep material, this wouldn't work...

Unless you want to step on purple bricks and hear grass sounds, I don't know what to say
« Last Edit: August 26, 2013, 08:43:52 AM by MARBLE MAN »

... you guys, lol

if you just straight up package this you won't get varied footsteps of any kind

... you guys, lol

if you just straight up package this you won't get varied footsteps of any kind

I noticed that, hence, more extensive editing than expected

Couldn't it set a sound package when activated so its not needed for every single brick to be evented?

Couldn't you make it so you can specify different sounds in the brick name? Like 'Grass' or 'Concrete'?

What happened to typing /setmaterial (blah) and whatever you built afterwords sounded like blah? and if blah wasnt in the database, it would say that?
y does nobody do dis

why doesn't anyone release their addons

i mean like is it for an ego boost making people ask or are they just friends

What happened to typing /setmaterial (blah) and whatever you built afterwords sounded like blah? and if blah wasnt in the database, it would say that?
y does nobody do dis
Don't you have a working footstep script?

What happened to typing /setmaterial (blah) and whatever you built afterwords sounded like blah? and if blah wasnt in the database, it would say that?
y does nobody do dis

Events over /commands any day..

it would be pretty neat if we could set material in the wrench menu but it wouldn't be very practical for bulk editing

It would be as easy as naming bricks and setting materials to the named bricks via events.

at the same time you'd have to name all the bricks with the wrench menu

you dolts.
an output event.

onactivate-player-setmaterial-blah.
or whatever.

that way you dont have to event everything and all dat.

thats what i was freaking saying lol

you dolts.
an output event.

onactivate-player-setmaterial-blah.
or whatever.

that way you dont have to event everything and all dat.
Or onactivate-namedbrick-blah-setmaterial-blah

So you don't have to do that for each brick.