https://github.com/portify/GameMode_ZAMB/blob/old2/src/sound.cs#L49 (line 49 to line 160, call Player::footstepUpdateTick to make it work for a player).https://github.com/portify/GameMode_ZAMB/tree/old2/res/sounds/footsteps (sound files)
... you guys, lolif you just straight up package this you won't get varied footsteps of any kind
What happened to typing /setmaterial (blah) and whatever you built afterwords sounded like blah? and if blah wasnt in the database, it would say that?y does nobody do dis
you dolts.an output event. onactivate-player-setmaterial-blah.or whatever.that way you dont have to event everything and all dat.