Author Topic: Took a request  (Read 4817 times)

I'm bored, so I will code the first request that I can actually complete

Request on!

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I'm making an item that shoots lasers from the sky where you look
« Last Edit: September 03, 2013, 07:05:11 PM by MARBLE MAN »




this?


http://forum.blockland.us/index.php?topic=239997.0
You want a remote that allows a player to shoot a laser down from the sky and blow stuff up (including bricks)

well something like that it shows as a remote when you have it up you click and a Building comes infrunt of you somethn like the sentry but its the station the satellite comes out of it and gos in orbit the satellite cant be destroyed only the player or the station but it cant destroy bricks

well something like that it shows as a remote when you have it up you click and a Building comes infrunt of you somethn like the sentry but its the station the satellite comes out of it and gos in orbit the satellite cant be destroyed only the player or the station
Do you have a video/drawings that show this concept?
Also, this might require models.


this is the only video i can find of what im trying to have..and i do have the models allready (you can find the dl for eveything with the unfinshed .cs scripon the last page of the first link)

http://www.youtube.com/watch?v=FRyHbVDuOkA



EDIT: heres the quote
I finally got the file together, it is still not complete. The only file you will need for this to successfully execute when the server.cs is fully done, it is description.txt

Here is the file

Tool_Satellite (Direct download)


EDIT 2 allso when the satellite is in orbit (as high up as 4 64X64 cubes on top of eatch other) it T and you control it and see from its few ues WASD to move click to fire when the station is destroyed the satellite explodes then gos back to player vew and it crashes into the ground destroying eveything it tuches (yes bricks allso)
« Last Edit: August 31, 2013, 04:38:56 PM by nuketf »


moving lights
how
You can do this both by changing light animations in the light datablock, or by changing light positions by setTransform, then inspectPostApply or something


this is the only video i can find of what im trying to have..and i do have the models allready (you can find the dl for eveything with the unfinshed .cs scripon the last page of the first link)

http://www.youtube.com/watch?v=FRyHbVDuOkA



EDIT: heres the quote

EDIT 2 allso when the satellite is in orbit (as high up as 4 64X64 cubes on top of eatch other) it T and you control it and see from its few ues WASD to move click to fire when the station is destroyed the satellite explodes then gos back to player vew and it crashes into the ground destroying eveything it tuches (yes bricks allso)
I can't make it so you can control it from WASD unless you turn into it, or you mount it as a bot

hm...can you have the controls be UHJK then? (U up H right J back K left)

hm...can you have the controls be UHJK then? (U up H right J back K left)
No... Torque Game Engine is not the same thing as Source Engine.

I can't detect any keys unless a client calls functions on the server.



I'll be back in a couple hours.

how will the player move it? and k