Author Topic: Phys Gun from Garry's Mod  (Read 2830 times)

No, this is not a old addon or a RTB addon (that I know of). This is a addon request/idea.

What the physgun does:
Add a bit of physics to the game. You can move blocks around by holding left click on it. If you hold E and move your mouse around, you will be able to rotate it. This can be used for random things I really don't know what posers do with.
You can also freeze them, which forces them to stay where they are, floating or not floating, by right clicking while you are grabbing it with left click. If you want to unfreeze it, simply grab it again.

I don't know if Blockland can actually do this sort of thing or get mildly close to it, but still, let me know what you think of making this as a Blockland addon.

I don't see why it wouldn't be possible, when moving it would just create a brick where you're looking which is the same as the old brick, and then delete the old
the holding E and moving the mouse around would need a client mod to do it though, it'd be easier just to use default server commands

I don't see why it wouldn't be possible, when moving it would just create a brick where you're looking which is the same as the old brick, and then delete the old
the holding E and moving the mouse around would need a client mod to do it though, it'd be easier just to use default server commands

You could do this with static shapes, math, a client mod, and a server mod


You could do this with static shapes, math, a client mod, and a server mod
No need for a client mod.
If it's the E button you could just make serverCmdLight toggle it.

possible, but very hard

and it wouldn't be near as smooth because the bricks would still have to operate on the brick grid

static shapes is a horrible idea because you're loving up the brick grid and if you actually want this to be a feasible way of moving bricks you shouldn't do that

No need for a client mod.
If it's the E button you could just make serverCmdLight toggle it.
If he wants it to be just like a physgun, it will require a client mod
otherwise it's just some stupid remake that lacks quality Talking to you zapk

Also, if you have actually played gmod, you would notice that E isn't toggle.
Shift is crouch/prone which messes up the sharp rotations
You can't easily detect scrolling

possible, but very hard

and it wouldn't be near as smooth because the bricks would still have to operate on the brick grid

static shapes is a horrible idea because you're loving up the brick grid and if you actually want this to be a feasible way of moving bricks you shouldn't do that
static shapes would make it so while you are moving the bricks, they don't have to be on the grid. You would just snap to the grid when you are done
« Last Edit: September 02, 2013, 03:52:45 PM by MARBLE MAN »

If he wants it to be just like a physgun, it will require a client mod
otherwise it's just some stupid remake that lacks quality Talking to you zapk

Also, if you have actually played gmod, you would notice that E isn't toggle.
Shift is crouch/prone which messes up the sharp rotatations
You can't easily detect scrolling
I have played garry's mod. A weapon/tool that requires a client mod is ridiculous.

I have played garry's mod. A weapon/tool that requires a client mod is ridiculous.

>Be zapk
>Copy code from city RPG
>Make client mod that wasn't used for more than 1 week

I don't know about you, but there are plenty of people out there who would download a client mod just to have a physgun look nice and function better



Just so we're clear, I'm going to avoid you from now on.

^This is directed at zapk because he annoys me and I plan to ignore him
« Last Edit: September 05, 2013, 11:17:37 PM by MARBLE MAN »


>Be zapk
>Copy code from city RPG
>Make client mod that wasn't used for more than 1 week

I don't know about you, but there are plenty of people out there who would download a client mod just to have a physgun look nice and function better



Just so we're clear, I'm going to avoid you from now on.
I don't think you need to react in the way you just did.

If a community of coders just decides they're much smarter than everyone else, collaboration is impossible, and in the coding world collaboration is pretty important, you guys were talking about reasonable ways of doing something, instead of just head butting each other why not try to implement each others ideas and maybe collectively think up a new one.

but flat out saying someone is wrong, is wrong itself.  Sorry.


>Be zapk
>Copy code from city RPG
>Make client mod that wasn't used for more than 1 week

I don't know about you, but there are plenty of people out there who would download a client mod just to have a physgun look nice and function better



Just so we're clear, I'm going to avoid you from now on.
Ive noticed that you act like a jerk a lot.

Just so we're clear, I'm going to avoid you from now on.


>Be zapk
>Copy code from city RPG
>Make client mod that wasn't used for more than 1 week

I don't know about you, but there are plenty of people out there who would download a client mod just to have a physgun look nice and function better



Just so we're clear, I'm going to avoid you from now on.
I don't see how hosting City RPG is the same as copying the code. The server was up along with the client mod for like a month, I stopped hosting because the server died.

I'm only saying a client mod is making it harder than it has to be.

So, how would you get bricks to rotate?

So, how would you get bricks to rotate?
You could map it to the player's rotational build keys.

You could map it to the player's rotational build keys.

Oh, that kind of rotation. I thought he meant free rotate.

Well anyways, Ive had a model for it if anyone needs it.