Author Topic: Server Event Request - SpreadEmitter  (Read 892 times)

So, My idea was that a brick say a green tree can have the Fire A Emitter, And when this block gets it emitter then it would work something like this,
OnActivate>Self>SpreadEmitter>BrickName:Tree
Therefore setting all bricks named Tree on fire, or whatever emitter the trigger block is, or something like this
OnActivate>Self>SpreadEmitter>BrickColor:Green
Therefore setting all bricks that are green on fire or whatever emitter the trigger block is, or...
OnActivate>Self>SpreadEmitter>BlockRange:30
Therefore setting all bricks that are within 30 studs the same emitter the trigger block is, For all of these people could add in like a 2 second delay before the next block catches so it doesn't all burst in flames at once but so it looks like it is spreading.
Also an Input Event like This
'OnGetEmitter' so when that tree catches fire IT will than spread its Emitter like this
OnGetEmitter>Self>SpreadEmitter>BlockRange:30
Therefore when it catches fire it will spread its flame to all blocks within 30 studs.
Thank you For taking your time to read this and taking your time to script my events
tyvm

You could always use OnActivate>NAMED BRICK[Tree]>SetEmitter>Fire A

Since this may not be made, my suggestion is using relays from the tree, to the bricks you want to set fire to.