Author Topic: Output event suggestion: change server  (Read 768 times)

An event that, when triggered, transfers the triggering player to the specified server.  Fields for the output would include the server name (not host's name) and a field for a password if needed.

1. What if two servers have the same name?
2. Probably not possible.

not possible without a client-sided add-on to go with it

My reasoning for this would be to increase a host's hosting capabilities by increasing brick count, allowing for different addons per area, etc.  It'd be good for large RPGs or simulations.  I wanted to make a bunch of famous cities, like Rome, Paris, DC, etc., and host each city on a different server, and password the server.  Then, host a non-passworded server that allows people to "fly" to any of the cities.

It would be nice if there could be multiple missions per server.

It would be nice if there could be multiple missions per server.
selective ghosting pls