Author Topic: explosionsphere1.dts converted into .blend file?  (Read 1467 times)

Can someone convert the default explosionsphere.dts file into a .blend file? With the file I'll easily be able to edit the size to my needs in the future.


You can just scale the DTS file with a script.

You can just scale the DTS file with a script.

What script would scale the file? I don't know too much about torque script and especially not enough to make a standalone script.

use shaper software, but it are very crappy software.

use shaper software, but it are very crappy software.
The old Shaper with DTS support is so hard to find these days

You'd probably find the new Shaper without DTS support instead (but is somewhat better because of all the supported file types for import and export), when i emailed the guy who made it, he said he'd work on re-implementing DTS support, but that was months and months ago

You can just scale the DTS file with a script.
explosionScale = "# # #";?


ModelImage.setScale("X Y Z");

What? The "explosion sphere" isn't an object, it's rendered alongside the explosion - which you can't scale dynamically.

explosionScale = "# # #";?

What? The "explosion sphere" isn't an object, it's rendered alongside the explosion - which you can't scale dynamically.

The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS

The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS

I know it's a model, but it still isn't a separate object. The explosion renders it along with any attached particles while alive at the same scale - the scale of the projectile that caused the explosion.

The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS
I think the expanding sphere effect is actually an animation. But scaling the DTS model also scales the animation as far as I know.

Nope, only animation in the explosion sphere's model is "ambient" which is 10 frames of an exciting nothing. Theoretically I could therefore replace that with, say, a gun, and it would still expand properly.

I think the expanding sphere effect is actually an animation. But scaling the DTS model also scales the animation as far as I know.

You can't just magically "scale the DTS model". It isn't an object. Change explosionScale in the ExplosionData instead.

You can't just magically "scale the DTS model". It isn't an object. Change explosionScale in the ExplosionData instead.
You need to define what you mean by object. If you ask me an image datablock with the DTS model bound to is an object that you can mess with. How did you you scale the DTS cylinders in your path finding visualization then?

You need to define what you mean by object. If you ask me an image datablock with the DTS model bound to is an object that you can mess with. How did you you scale the DTS cylinders in your path finding visualization then?

The nodegraph visualization creates StaticShape objects that use the DTS model. For explosions, however, the white sphere isn't a separate object that you can scale. The only ways to scale it are explosionScale in the ExplosionData and Projectile::setScale.

The nodegraph visualization creates StaticShape objects that use the DTS model. For explosions, however, the white sphere isn't a separate object that you can scale. The only ways to scale it are explosionScale in the ExplosionData and Projectile::setScale.
Couldn't OP also create a StaticShape object that uses the explosionsphere1.dts and have that spawn in his explosion? I really don't see the problem here.