I can do scripting and GUI for you. The problem is with this concept is how would this carry over to multiplier? It seems like a single player game :/
i said it is going to be a singleplayer game in the OP.
Thanks, that'd be great. I can't respond to PMs so just steam me at MadManforMayor.
The shop gui should come up at the end of every wave, and the player will have 30 seconds to buy whatever they need. Once those are up, the next wave will come in with more of them and maybe new weapons and types every 5 or so rounds. Also a boss every 15 rounds.
the shop should be as follows:
1. 1 Grenade (explodes on impact when throwing) 50$ ($1 per zombie/enemy killed)
2. Faster reload time (will require new datablock, hence this being singleplayer.) $75 - increase by 25 by each upgrade, goes up to 3
3. Faster shooting (same as above) $75 (same as above with price increments)
4. More damage (also same) (you get the idea)
5. Wall fortifications. $100, increases by 30 each upgrade, goes up to 3.
6. magic menu, like freezing time and stuff. I'll provide info on this later
you shouldn't be able to sell anything.
also the weapon you're using is a large minigun in the center (with sandbags around it, wall fortifications if purchased)
initial stats: 50 rounds per second, 10 damage (first wave will have 25 health, increasing by 15 per wave) and reload time will be 3 seconds. You have 300 rounds in one "clip" and you start with no grenades.