Author Topic: TF2: Map Ideas  (Read 753 times)

Yay, I'm back.

Anyway, here's the ideas.

Arena_deserted.

Basically the Meet the Sniper map that was never in the game.

koth_rockfort

The Meet the Medic map that was never in the game.

cp_waterfall

Alright, now to my ideas.
Both teams start on top of two waterfalls, red on one, blu on the other.
There is 3 control points on the map, 1 at each base, and one on the middle, which is a huge bridge.
Falling off a waterfall or a bridge will cause in environmental death.

koth_spiral

A bit of this is a rip off of Banjo Kazooie, but still.

The control point is located in the middle of the map on (you guessed it) a spiral mountain.

Teams start from opposite sides, and there is no way of environmental death, other than drowning on the ring of water around the mountain.

That's all I can think of, really. Feel free to share your own ideas!

Arena_deserted.

Basically the Meet the Sniper map that was never in the game.
The part of Meet the Sniper where Sniper was on a watch tower being shot at by a Heavy is from one of the Payload maps already in the game, i doubt the parts where he's driving on the straight road will ever be appearing in game as an arena map unless Valve or some TF2 community member(s) can think of a way to turn it into one

koth_rockfort

The Meet the Medic map that was never in the game.
The entire map used in Meet the Medic is an edit of a Payload map already in the game, and the TF2 community has remade it to look like the map from Meet the Medic
http://tf2.gamebanana.com/maps/165212

cp_waterfall

Alright, now to my ideas.
Both teams start on top of two waterfalls, red on one, blu on the other.
There is 3 control points on the map, 1 at each base, and one on the middle, which is a huge bridge.
Falling off a waterfall or a bridge will cause in environmental death.
Scenic idea, but the gameplay would just be boring. It's just a giant bridge. Narrow playing space, just too limiting, you only have a long straight space to work off of and basically at all times you'd give demoman and soldiers (or any other people who can make considerable knockback) an unfair advantage.