Author Topic: staying blood  (Read 2360 times)

It would be awesome if someone could make a staying blood mod.
EXAMPLE. When someone gets shot blood shoots out of them and splatters on the walls. What I, think would make this possible is making the blood into a projectile.
And when the blood projectile hits a wall of floor, colors a spot of it red, or paints a blood image on the floor or wall.
AND ALSO. I know a lot of people have suggested this, but i could at least have some help with this if someone doesn't want to make this.
Thank you.

hmm sounds like it would be really hard to make. more like staining blood but i think this would be cool, supporting

I'm going to make a little test by turning the brick blood emitter into a projectile, and when it hits the wall or floor it stains it ect...
I'll keep you updated on how it goes.

you can say that this is getting... ARTY! BBBLLLLLLLLLNNNNNEEEEERRRRRRR

but yeah if this is made i would never use this, but im sure some other people would.



seems like you'd want to use something similar to how the arrow sticks in walls

How about when a player is hurt or killed, red plates plant on the ground around the player?
It would work better than an emitter..

It would require a remove blood feature though..

How about when a player is hurt or killed, red plates plant on the ground around the player?
It would work better than an emitter..

It would require a remove blood feature though..


Someone other than me make this (I can't post anything without internet)
How to:
Get a red, flat, square model
Create an Item for that (no uiname, gravity)
Parent Player::Damage
Spawn red square item near player with random sizes
Done

Completely possible. I might make something like this using my consistent decals support script once I have time.

Completely possible. I might make something like this using my consistent decals support script once I have time.
do it cigarettet
I even provided you with decals

Completely possible. I might make something like this using my consistent decals support script once I have time.
yay :cookieMonster: