Currently have removed Boxer's Sandman for a while due to swarms of them leaving giant bosses helpless as they are OHKOd by mercenaries. Someone will change permanenty. It will be the Boxer or the Mercenary. Unless I can find a way to make it so that maybe the larger bosses are immune to getting stunned. Perhaps I can make it so Spys get the regular butterfly knife but I know then its uses will go down by a lot as Pioneers will outclass it a lot. Boxer really likes the sandman but Boxing Gloves and the Face Puncher have gotten pretty good damage buffs as well as the Boxer having the highest HP of all the normal (300 for a non miniboss is really impressive). But the Boxer's range is really limited.
Modern has given a boss idea that I feel would make a much better miniboss. I don't really like the weapons he recommended due to being OP but it will give the much needed free jets class because I can make a normal class out of it. Just need to figure out the appropriate weapons.
Also Bowser been added. Although he does have a powerful ranged attack I feel he is a bit too easy to fight. Next time I update he
might get an HP buff that will even make Zeus jealous. That is if he continues to go down rather easily.
I saw a Boss driving the Light/Mini Tank in the server. The problem with it is when the Boss rams into a Normal, the Normal is instantly killed by just 1 hit from it. It is overpowered to me. He even rammed into me and I died instantly with 1 hit. I think you guys need to modify the vehicle's server.cs file and decrease the damage.
That tank cant go up stairs. Its best to camp on higher places until you kill the tank. Stealth Bomber and Grenadiers have large range to be able to get a hit on the tank rather easily. Especially Stealth Bomber. If your good with him you can probably 2HKO the tank with the FaecPwner9000.
Though for a long time we have been considering a vehicle change for rampage. We feel he's not a bad idea but his idea could be improved to be better.
Also normal spawn with 4 seconds of temporary invincibility. That should be enough to reach the nearest stairs.