Author Topic: Can someone do something with buildable vehicles so it can be a useful add-on?  (Read 964 times)

Buildable vehicles seems like such a great idea, but there's so many problems with it that seem like easy fixes, yet nobody has bothered to deal with them.

Such as the fact that there is no way to save your vehicle along with a build so it loads with it, or even respawns with the chassis. Everytime the vehicle respawns or the save is reloaded the vehicle has to be reloaded via command

There are no good custom chassis yet, the only set of chassis other than the default don't work well because iirc they have a handful of bugs.

Transparent nodes look horrible cannot do  :panda:

And there are all sorts of things that could be added to just make the mod all around better. Like maybe a blue hammer or something that's made specifically for breaking bricks on a buildable vehicle. Bad example, but still, there's a lot that can be done with this. It just seems like this is a great idea that has been proven to work, and then forgotten
« Last Edit: October 01, 2013, 08:58:55 AM by Mysteroo »

I'd do it but I can't script for stuff. I maybe could make a colorset instead.

Yeah I can agree with you on the chassis part, I'd requested alternate shapes myself. As for the hammer, I don't really think it's necessary, as you can already erase bricks with the 'none' FX color.

The 'loading vehicles' things sound good too, but it'd probably be tricky to implement. Transparency on the other hand cannot be changed, as each chunk of the vehicle (every 2 studs I think) is a bot with nodes. To get transparency to look better you'd have to get all those transparent nodes to look like one model or something, and I'm pretty sure that's not feasible.

I'd do it but I can't script for stuff. I maybe could make a colorset instead.

Maybe try learning? The folks in Mod Discussion are really helpful. Try looking at add-ons to get an idea of how some of 'em work, maybe?
« Last Edit: September 28, 2013, 06:11:47 PM by Pliny »

Yeah I can agree with you on the chassis part, I'd requested alternate shapes myself. As for the hammer, I don't really think it's necessary, as you can already erase bricks with the 'none' FX color.
The hammer bit was just an example as to the things that could still be done with the mod, but yeah I just forgot about the 'none' fx.

The 'loading vehicles' things sound good too, but it'd probably be tricky to implement.
This is the biggest thing that I want at the moment. Right now buildable vehicles are basically useless unless you want to just mess around or make a video. To have any sort of practical use at all they really need to have way to save and load other than via commands

i've toyed around with it a lot, however Truce is an excellent programmer and some of the things he's done are just blatantly above my head, so actually modifying large portions of it is a no go for me right now

The reason Truce didn't include those things (such as saving) is that they would be a huge pain to make and would be quite hacky.

can't fix transparency, because engine

The reason Truce didn't include those things (such as saving) is that they would be a huge pain to make and would be quite hacky.

Lol, the mod is already "hacky".

Lol, the mod is already "hacky".
Not really... It's just hiding and unhiding nodes. Brian's would be considered "hacky".

Not really... It's just hiding and unhiding nodes. Brian's would be considered "hacky".

? It's using a bunch of ai players (this was the case last I remember) which I consider pretty hacky.

? It's using a bunch of ai players (this was the case last I remember) which I consider pretty hacky.
no it's not

The reason Truce didn't include those things (such as saving) is that they would be a huge pain to make and would be quite hacky.
Could we draw from the save/load from MARBLE MAN and Filipe's Customizable Vehicles?