Author Topic: DarkStar's Blockhead for Source Filmmaker (COMMUNITY PACK + ACCESSORIES ARE OUT)  (Read 18350 times)

Table of Content
SFM Blockheads (Accessories) - COMMUNITY SKINS (01) - Hexing your own skin - SFM Bedroom Map

SFM Blockheads

http://steamcommunity.com/sharedfiles/filedetails/?id=182916405


Quote
This high poly Blockhead was made by DarkStar originally as a rig for Blender animations

No accessories or other body parts are available and may be released at a later point in time, HOWEVER, for the time being, you can use the items and accessories from the Blockland pack made by Marcem
http://www.garrysmod.org/downloads/?a=view&id=116236

Bodygroups change the face from the normal black eyes and mouth, to a desu face, female eyes with black mouth, or no eyes and no mouth (for skins that don't have animateable parts)

Skins change the overall look of the Blockhead, there are a couple of skins that have parts that can't be animated as they are just part of the head texture

SFM Blockhead Accessories

http://steamcommunity.com/sharedfiles/filedetails?id=185261823

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Accessories from the game Blockland made to be used with DarkStar's Blockhead and the reskins from the Community Pack

The plumes and the helmet visor has a second skin to make them transparent!

The 'white'/'whiteTrans' textures can be colored using the Element Viewer or third party item coloring scripts

HOW TO COLOR THE ITEMS
Right click the object in the animation set list, click Override Materials, right click the model's animation set, find the option to view the 'Model' in the Element Viewer

Then scroll down and click the (+) to the side of 'materials', click the (+) next to 'white' (or 'whiteTrans'), right click the material you want to edit the color of, open the menu for Add Attribute and click Color (which uses color values of 0 to 255) or Vector3 (which uses values of 0.000 to 1.000 like Blockland commonly does) and name the attribute $color2

If done right, the model will turn black by default and you can edit it from there by clicking the black bar (if using Color) or on the text box with the 3 0's in it (if using Vector3)


COMMUNITY SKINS
Community Pack 01

http://steamcommunity.com/sharedfiles/filedetails/?id=185259531


If you want to be in an upcoming skin pack for the Blockheads, i will be accepting only 10 skins, to have a chance at being in the pack, please post the entire picture of your Blockhead in the appearance menu

If you use a custom face and/or torso decal, please post a download link to them

If you do not make it into the pack, there's always next time when i will be accepting up to 10 skins

Posting an in-game picture of your Blockhead or cropping the appearance menu to your Blockhead will automatically decline your request as i cannot get accurate colors for your skin!


A total of 10 skins have been acquired, no more requests will be taken until next time! Thanks to the following for their requests
Legoboss, ArcornCake, Muzzles56, Stick Man, Menen, kidplasma, Demian, and BlockoBlocko



Tutorial: Hexing your own skin!
http://pastebin.com/raw.php?i=EFsH33J4


SFM Bedroom Map
(lolpicturenotavailable)
https://www.dropbox.com/s/fp97ix1i7rnpskd/GM_Bedroom_SFM.zip

Since using any gm_bedroom maps in SFM results in weird lighting issues, i've recompiled the map with proper HDR and lighting

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« Last Edit: October 12, 2013, 01:08:12 PM by Masterlegodude »

This is the best thing ever, seriously


« Last Edit: October 02, 2013, 02:23:58 AM by Filipe »

THIS IS THE SCARIEST loving PSEUDO GAY FINGER BLOCKING researchO stuff I HAVE EVER SEEN IN MY ENTIRE LIFE

User was banned for this post
« Last Edit: October 10, 2013, 04:02:37 PM by Badspot »

Fun times with SFM shall be had with these models

THIS IS THE SCARIEST loving PSEUDO GAY FINGER BLOCKING researchO stuff I HAVE EVER SEEN IN MY ENTIRE LIFE

What does that even have to do with anything.

the only thing i dont like is the pants.

The round hip makes me weep.

Why did you kill the pants

This would be nice, If I kept Source Filmmaking installed.

make the pants normal


« Last Edit: October 02, 2013, 08:05:50 AM by Gsterman »

Ok, here's the thing about the pants. It actually can be made blocky. A subdivision surface modifier was attached to the hips to prevent the heels from twisting upwards and in. However, for some reason it was set to Catmull-Clark, when I'm pretty sure it can be the other standard setting (which doesn't curve the planes). Masterlegodude, I'd suggest you try that if you get the chance, otherwise a bunch of people will complain about the pants.

I can't see why you people are complaining about the pants that much, be thankful that he ported and rigged the model to work on SFM, here is another picture btw
« Last Edit: October 02, 2013, 11:30:20 AM by Filipe »

This looks great but
http://forum.blockland.us/index.php?topic=242565.0
Why did such a great contributor do something like this^

This looks great but
http://forum.blockland.us/index.php?topic=242565.0
Why did such a great contributor do something like this^
are you serious