Controls for XBox 360:
Lbrown townog: Walking
Rbrown townog: Looking
RTrigger: Jets.
LTrigger: Pew pew
LButton: 1 Stud Down. If no ghost brick active, crouch.*
RButton: 1 Stud Up. If no ghost brick active, jump.*
^Problems may arise if no jets and must build, you would need to bring up the brick and put it back and bring it up again to jump. Also it would be impossible to place a brick somewhere where you must crouch.
*The XBox Guide button could toggle supershift, which would also affect those to use their full body alternatives. I know there's also buttons for 3x stud switch, but it's just another sacrifice.
DPad: Move the brick around.
A: Place brick. If no ghost brick active, change active item.
B: Cancel place brick / Cancel paint. If no ghost brick active, toggle player lights.
X: Change active brick.
Y: Change active paint.
Select button would bring up the chatbar with a onscreen keyboard for brown townogs or Dpad.
Start button would bring up a menu with multiple buttons leading to playerlist, admin menu, brick selector menu, options, save/load, disconnect, emotes, whateverotherbuttonstherecoul dbe.
Controls wouldn't be that much of a problem.
Making the GUIs work coherently with the controller is.
Rotating the brick with controls is not going to be possible, the best juice is to rotate your character and just place the brick again.