Poll

Should these be made?

Yes
8 (66.7%)
No (please explain)
4 (33.3%)

Total Members Voted: 12

Author Topic: Spy Stuff  (Read 686 times)

I would enjoy if someone would make me some of these add-ons, or, if already made, please give me a link to download them. Thanks.
-Handheld Radar Tool: Beeps when you are close to a player. It's like that hot/cold game kids play
-Thermal Vision: Like night vision goggles, but players leave behind footsteps which can be viewed as red only using the vision tool.
-Bug: Camera that can be placed anywhere, and can be mounted on vehicles, players, and bots. A tool can switch to this view and back to normal player view.
-Voice Morpher: A tool that can be used to set a player's name to another player's name (in chat only). Mini-game only, of course.
-Laser: Not sure if this is possible, but a brick that casts a laser that does instant damage and burns whoever touches it. Mini-game only.
-C4 Chip: Like c4, but it can be placed inside bricks and is invisible to everyone. Can be detonated once placed.
-Jame's Bond Car: A car with various weapons that can be used. Weapons can be switched using the light key.
-Spy Plane: A mini plane that can morph into a car (basically the wings and rudder should just go inside the back when morphed). Can be morphed with the light key.
If you have any ideas, post them here so our modders can get some cool ideas!
I would love if all, or any, of these are made!

Bug: we have things like this
Laser: would be a projectile
Everything else sounds cool

Not sure if the thermal vision would be possible.

Bug: we have things like this
We do, but he wants something that could be place on vehicles and players, I don't believe anything like this exists that can do this.

Anyway, all the ideas sounds pretty good to me.

-Spy Plane: A mini plane that can morph into a car (basically the wings and rudder should just go inside the back when morphed). Can be morphed with the light key.
Why does this not exist yet? That would be awesome

onlaserhit event

Bond's Aston martin - dual machineguns and invisible, turns visible if its damaged, recovers invisibility after 10 secounds

Why does this not exist yet? That would be awesome
because it would be extremely complicated and hard to code. you are literally changing a vehicle from a plane to a car. can you imagine the amount of time it would take to code the transformation sequence. but ya it would be cool

because it would be extremely complicated and hard to code. you are literally changing a vehicle from a plane to a car. can you imagine the amount of time it would take to code the transformation sequence. but ya it would be cool
Did this in this reply, not sure if it works, or could be made more efficiently.

Code: [Select]
package planeVehicle
{
function armor::onTrigger(%data,%obj,%slot,%val)
{
if(%obj.getClassName() $= "Player")
{
if(%slot == 0 && %obj.isMounted() && %)
{
%veh = %obj.getObjectMount();
if(%veh.getDatablock().isTransitionCar != 1 || %val != 1)
return Parent::onTrigger(%data,%obj,%slot,%val);
%spawnBrick = %veh.spawnBrick;
%transform = %veh.getTransform();
%velocity = %veh.getVelocity();
%veh.delete();
if(isObject(%veh) && %obj.getDatablock().getName() $= "PlaneVehicleCarMode")
{
%this = new Vehicle()
{
datablock = "PlaneVehiclePlaneMode";
size = "1 1 1";
};
}
else if(%obj.getDatablock().getName() $= "PlaneVehiclePlaneMode")
{
%this = new Vehicle()
{
datablock = "PlaneVehicleCarMode";
size = "1 1 1";
};
}
%this.setTransform();
%this.setVelocity(%velocity);
%this.spawnBrick = %spawnBrick;
%spawnBrick.vehicle = %this;
%this.mountObject(%obj, 0);
}
}
return Parent::onTrigger(%data,%obj,%slot,%val);
}
};


Almost certain this wont work, not sure how to create a vehicle object, also if I were to really make it, I would add an animation for it.

But someone made a change vehicle event...