Author Topic: A car with a realistic damage system.  (Read 2785 times)

Nice determination to keep this old topic going, but I don't think it is going to help. Torque Engine was not really made for this, and I would be amazingly surprised if someone did. The car would be around 500-1000+ datablocks and extremely hard for the server to maintain.

Nice determination to keep this old topic going, but I don't think it is going to help. Torque Engine was not really made for this, and I would be amazingly surprised if someone did. The car would be around 500-1000+ datablocks and extremely hard for the server to maintain.
did you actually read the first page
no, you didn't
you would've seen the post about using quads for (what I think is) one datablock per vehicle
or maybe 10 datablocks, if you have to go with the percentage damage thing


this could totally be done.
someone model it and give it to marble man, have him crap it out in a hour or something

;-; am I just the "go to guy" for mods now?


;-; am I just the "go to guy" for mods now?
its ur fault, you always ask people if they want something

remember skype last night?

"hey do you guys want me to code virtual pasta?"

its ur fault, you always ask people if they want something

remember skype last night?

"hey do you guys want me to code virtual pasta?"
i didnt say pasta, but i did offer to code something

i didnt say pasta, but i did offer to code something
do you want me to upload the loving LOGS?

Marbleman: "do you guys want pasta with fettuccine script?":





Can you just say, "Bump." Without quoting your earlier post with a image?