Author Topic: Environment Presets and other lighting suggestions.  (Read 1076 times)

Would it be possible to have presets (similar to the avatar and brick load-out presets) for environments? These presets would include, Ground, water and sky-box settings, as well as all of the presets in the advanced tab.


1.
When I make custom settings in my server i find it can be tedious to re-create the custom settings every time I start my server. Saving a preset would save lots of time when starting up a server.

2.
Additionally Being able to change how dark the "night" cycle is would also be nice as an option. Day and night is a nice feature, however I rarely use it because of how pitch black the night cycle is.

3.
Another suggestion would be to re-work the system that lights use. I find it can be frustrating when you want to add lights to your build, but when you add more than about 8 or so, they "turn off" when you get more than a couple of feet away. Light bleeds through walls as well  which can also be frustrating. This may be something that is more difficult to fix, however with the brick shadows that came out last year i feel that brick lights need to be brought up to par.


Feel free to add your own input to this discussion.

1. http://forum.returntoblockland.com/dlm/viewFile.php?id=4458

2. I would look at some of the custom day/night cycles available.

3. This is an openGL limitation.

on number 3, 8 lights is hardcoded into torque per object and since the ground plane is 1 object you can really only have 8 at this point. The sun steals one as well. the only way he could think do doing it was dividing up the ground plane but that causes a lot of visual inconsistencies and other problems

3. This is an openGL limitation.

It's mainly a "not using for loops" limitation.

on number 3, 8 lights is hardcoded into torque per object and since the ground plane is 1 object you can really only have 8 at this point. The sun steals one as well. the only way he could think do doing it was dividing up the ground plane but that causes a lot of visual inconsistencies and other problems

What? The ground plane is not a light. The sun is not a light.

The sun is a colored image that just happens to match up with the lighting scene.

I still want environment zones, and still don't know why this hasn't been added in.