Poll

Where should the most emphasis be on jail escapes?

Team Interaction
Prisoner-to-Jail interaction
overall jail interaction
realism
Stealth functionality (ability to seem innocent OR hide)
custom-ness of the server
other (please post)

Author Topic: What makes for a good jail escape? NEW POLL  (Read 6254 times)

Don't get any admins on Tezuni's server on your server :3 That will save you're server :D
Well forget guess I can't host my own jail escape since I'M ONE OF HIS ADMINS





Guys, please don't focus on my jail escape, I know what I'm going to do with the jail, I just want general feedback. While I appreciate the ideas (escape pod, for example,) I've already considered a lot of ideas in my spare time. I've been planning this for about a month and a half.
« Last Edit: October 19, 2013, 11:53:58 AM by AdinX »

Good builds and fancy add-ons are one thing, honestly even the stufftiest build can be fun if there are alot of friendly and nice people on

What is jail escape is it like jailbreak but on blockland?

I have been working with my friend at jail escape and here's few tips:
•Don't make OP weps or challenges like... Tezuni's hell or Baldr.
•Make the map good sized, no 6 cells, cafe and door that leads to a glowing block that wins the game.
•There must be difference at teams, ratio can be 3 prisoners and 1 guard.
•No easy weapon hides like HMG in a sandbox. Knife can be better.
•Then clear rules and good spam security.

What is jail escape is it like jailbreak but on blockland?
it usually ends up with prisoners finding guns in the toilet or behind a crate or something and killing all the guards

or admins are afk and the guards just kill all the prisoners

best gamemode ever

it usually ends up with prisoners finding guns in the toilet or behind a crate or something and killing all the guards

or admins are afk and the guards just kill all the prisoners

best gamemode ever
except pressme's and cucumberdude's

pload's had those resourceful weps right?

Just for perspective, if I do finish this and I manage to host, I don't think my admins will be a problem. My admin team primarily consists of Thorfin25, The Brighter Dark, Cromedome, Pandermatism, Ozmar and Mutalisk to name a few.

The poll has been up for about 24 hours, so I'm updating it with a new one.

Edit:
I figure it might be fun to leak small pictures as each poll progressively passes, so as to keep people interested and maybe even get some building feedback. However, I don't plan on answering questions that give away the rest of the build.
« Last Edit: October 19, 2013, 08:51:01 PM by AdinX »

Randomness makes it good like not the same item spawns every round

Randomness makes it good like not the same item spawns every round
I wasn't aware Randomness ever hosted a jail RP, I was an admin of his for his mini empires however... How long ago was this?
And explain further, you've caught my interest. Were the item spawns evented so that on each minigame start, it would cycle through possible weapons and change the weapon that was there, or just not have one altogether?

I wasn't aware Randomness ever hosted a jail RP, I was an admin of his for his mini empires however... How long ago was this?
And explain further, you've caught my interest. Were the item spawns evented so that on each minigame start, it would cycle through possible weapons and change the weapon that was there, or just not have one altogether?

Not a person I mean randomly generated

Not a person I mean randomly generated
Well that was disappointing. And here I was, about to irc him asking about it.
I'll have to consider the randomness thing. Then I guess the question arises of how often the weapon spawns should be empty..

Discussion has died off, I would like to point out again that this is more of a discussion that I plan to keep updated everyday, to better help me make a server for the general playerbase to enjoy

Make sure you are not going to implement the "no freekilling" rule. Pload's jail escape worked wonderfully, because it was straightforward and did not rely on player honesty. Every prisoner was a fair game.

I realise your game will have different gameplay, but still a lot of unnecessary conflict could be avoided if you don't make up vague rules that can be interpreted in pretty much any way (a prisoner might think he's at a permitted area, but the guard thinks otherwise), or rules which rely on the honesty of the players.

a prisoner might think he's at a permitted area, but the guard thinks otherwise
that worries me
I can already see half the prisoner team balling their eyes out, and the entire guard team defending one cop even though he really had no reasoning.

Would it perhaps make the most sense to say "If a guard witnesses a prisoner attempting or plotting an escape, through obvious means, or attacks someone, then they are free to engage the prisoner as they see fit."

man pay attention

what barn is saying is that you need to explicitly limit the areas where combat can happen to where places prisoners are not allowed to be in the first place and have it completely OK for prisoners to be shot whenever the forget if a guard comes across them

that's how pload did it

the twist is that pload didn't make it so that guards and prisoners occupy the same space basically at all, and made it so guards are extremely limited in where they can go while prisoners are able to amble around wherever they want as long as the guards can't see them

basically prisoners are to be killed on sight at all times because if they're in an area where guards are physically able to reach and thus shoot them they are already not supposed to be there

like, here is an example. suppose guards are allowed to roam around the outside of the prison yard but explicitly cannot get into the main facility, but prisoners have to cross the yard (which is big and is very hard to be completely 100% guarded anyway) in order to escape the prison

thus the game stops involving free killing at all (qualifying it as a jail rp) and starts involving people trying to figure out how to cross the yard without getting spotted by guards (making it an actual jail escape)