v9 Snippet

Author Topic: v9 Snippet  (Read 21453 times)

Didn't know it came out three years earlier, but I still think Vectorman owns. I take back my statement about the suing :D

epiiiiiic........badspot, here ya go:  :iceCream: :cookie: :iceCream: :cookie:


2 months is how long this topic has been rotting below the newer topics.  It is old news and no one wants to see it.  gtfo.

epiiiiiic........badspot, here ya go:  :iceCream: :cookie: :iceCream: :cookie:

This guy can't be serious.

Can be done with wrench events.  Badspot's will be laggier and have better features.  (easier to figure out maybe)

Actually, the artillery rockets in this one are "inacurate", meaning they don't always hit the same spot, wile space guy's always hit the same spot.

..Badspot's will be laggier and...
I believe you might have been looking for less laggy?
..wile space guy's always hit the same spot.
That doesn't mean that people can't always make their own little add-on to events to allow same spot hitting.

The inaccuracy is an added feature, you can fire in a straight line if you want to.

Can be done with wrench events.  Badspot's will be laggier and have better features.  (easier to figure out maybe)

Apparently They don't cause any lag. But they are harder to use.

I think badspot is making the easyer to you, but you can do more complicated things with them.

Badspot's most likely have their roots in C++ which means less lag.

It'd be a lot cooler if, for each round of missiles, they were fired one after the other instead of all at the same time.
you can do that but it would take a very long time to do i post mine if i ever get it done

Dude, v9 wasn't out then.