Poll

What do you think?

So useful if someone made this!
It could be good sometimes
Seems legit
Eh...
Not useful much

Author Topic: Event Request  (Read 561 times)

Well, since MARBLE MAN refuses to help me I decided to just ask off of this Topic.

It would be very useful if someone made this-


On Activate_Named brick_Activate_|1 2|
                         BRICK

BRICK events- (1)  OnbrickActivate_Self_Fakekill brick
                        (2) OnbrickActivate_Player_Kill

This would activate events on another brick making it easier to do longs events, since to many would cause a text to say "To many events at once" why not make a chain of  bricks do it?
« Last Edit: November 03, 2013, 08:04:41 PM by Ducky duck »



since to many would cause a text to say "To many events at once" why not make a chain of  bricks do it?
Just increase the per player schedule limit?

Just increase the per player schedule limit?

Read OP again,
That would not work for alot of events like.

I make ("On Activate-Namedbrick-Spawnexplosion-spammyexplosion
                                       Boom

And i wrench alot of bricks with the name "Boom", It would just say the OP complaint



This is a spam event but its just an example
« Last Edit: November 03, 2013, 08:12:11 PM by Ducky duck »

Read OP again,
That would not work for alot of events like.

I make ("On Activate-Namedbrick-Spawnexplosion-spammyexplosion
                                       Boom

And i wrench alot of bricks with the name "Boom", It would just say the OP complaint



This is a spam event but its just an example
did you edit the OP after he posted..?

This is very confusing to understand.

did you edit the OP after he posted..?
He did.

I'm not making this, because it could be soooooo easily abused.
onActivate > Self > brickActivate [1 2]
onBrickActive > Player > Kill
onBrickActivate > Self > brickActivate

I agree, it would be useful. However there is a reason you cant use player or client targets with relays, which is precisely what jes00 said. But with VCE, Sub events, even (JVS) Content Bricks you can do this.

Protip: If something like this does happen to you, /cancelEvents.