Author Topic: Game Design Megathread  (Read 559487 times)

-snip-
yeah I should have explained it a bit more before asking because it's actually really technical stuff

so basically i'm trying to compile something using a third-party library, and it builds just fine. but when I try to run it it gives me this error:

this is what I have in the command line of the compiler:
Code: [Select]
g++ -o SFMLTest main.cpp -std=c++11 -static-libgcc -lsfml-system -lsfml-window -lsfml-graphics
again this is super confusing and I don't want to get terribly off topic so if you have any ideas PM me

did you ask on stack overflow, and they didn't have an answer, or did you just try to search and didn't find anything?
try this: http://stackoverflow.com/questions/4702732/the-program-cant-start-because-libgcc-s-dw2-1-dll-is-missing
the lack of an error when compiling isn't surprising, because it's a dynamically linked library (dll), so it's included when it's run, rather than when it's compiled

i'm trying to link it statically, i.e. with the dlls directly integrated into the executable so I can share it

I'm not sure anyone could solve your problem without seeing the source code, in that case

i'm trying to link it statically, i.e. with the dlls directly integrated into the executable so I can share it
What version of g++ are you using?
Also you compiled SFML to be static, correct? I'm pretty sure the download from the main site is compiled to be dynamic so you'll have to recompile to be static.


nice project name mario...
what kind of game are you makin anyway

nice project name mario...
what kind of game are you makin anyway
you play as a bombsquad, having to find a bomb and defuse it in random locations on various maps in like 30 or less seconds or so.
also mad props for getting the reference lmao

i'm trying to link it statically, i.e. with the dlls directly integrated into the executable so I can share it
I know it seems more convenient to do it this way, but really it isn't. Just link the external .dll in the same location as the executable.

Welp... I've been working on the basis for an RPG for the past year that has been based off of a rp world me and a bunch of friends made. I've been nonstop trying to add content and ideas to the damn thing and I want to get other people's opinions on how it's going. Here are the ideas all compiled into one document.

If anything, I could take this two ways, either make it a table top rpg or an actual video game. I might just make it a table top game for just me and the friends to play, because in my opinion it would be near to impossible to fit all of the stuff we have planned into one game at this point.




never really done game design before, so I decided I would buy RPG Maker XP for stuffs n giggles and now I'm having fun doing some spriting

but the problem is that I don't know what kind of style I wanna use, so I've isolated exactly what I want as far as swords goooo




the issue now is that 24x24 dimensions doesn't leave a whole lot of room for detail :s

Whoopsies: The Movie

I may have just accidental completely broke Unreal. Every single one of those projectiles carries a radial force actor with +50,000 units of attraction force. It's a wonder the map didn't loving implode literally.