Author Topic: Game Design Megathread  (Read 553734 times)

Java's AWT library is the best thing I can think of off the top of my head, or lwjgl.

what's so special about java anyways, all i know is that you can use it on any operating system, but it's slow,and isn't that possible for C++ too?

As much as I agree about Java being slow, it's virtual machine allows it to be incredibly cross-platform, moreso and in an easier way than with C++.

Had he not specified that SDL wasn't what he needed though, I would've recommended C++, but I don't really know of any other low-level languages that aren't terrible.

EDIT: Just remembered this: http://haxe.org/

Not as low level but it's pretty cross-platform too.
« Last Edit: February 07, 2014, 05:30:13 PM by Kingdaro »

Java's AWT library is the best thing I can think of off the top of my head, or lwjgl.
But java is like the highest of highlevel

I'll probably do SDL because I really don't want to sacrifice any amount of control over the workings of the game, even if it means having to work harder at developing it

But java is like the highest of highlevel

I'll probably do SDL because I really don't want to sacrifice any amount of control over the workings of the game, even if it means having to work harder at developing it
you need an award.

you need an award.
Lol, read my post again and now I realize how it must sound haha
But it's true, I hate trying to code something in blockland and then realize that I can't go back in and have something work in a new way because of the limitation of the engine or the way I made the mod

Reference achieved!

Looking to make a 2D physics sandbox game, I'd like some input on what engine/rendering solution to use.
Want:
- low level language (like C)
- easy cross-platform ability, or at least easy code migration
- Barebones object rendering so I don't need to mess with it too much
now there's a question i've been trying to answer for a ridiculously long amount of time;

SDL was what i first started with, but toying around with it led me nowhere, and i kept encountering problems that everyone seemed to think was so simple to solve that they never bothered asking for help anywhere on the internet; i got stuck. rather than hook up to some new forum for coding where i would look like an idiot, i quit it and have been shifting between things ever since. i'm sitting on Unity2D right now but i'm not getting anywhere really because all this failure is pretty demotivational.

if you take up SDL and get farther than i did (which is very likely), please feel free to tell this thread where you're going and maybe even leave some summary of how you're going about it, i don't know who else might appreciate it but i sure as hell would.

My friend recommended SDL, which is sort of in the vein of what I want but I don't really like having to leverage opengl or a different rendering option underneath that. The way I work is that I need to get right in there with the meat of the game before I deal with things that I don't fully understand/are tedious. I'd prefer to write my own physics though
SDL is pretty alright from my experience. I would go with that if I were to make a 2D game engine.

This week I was working with a mobile apps company and had to beta test it and commented a lot on the game design
I felt like Bushido this week


http://www.palmentieri.it/somepx/flappyjam/

doin' it! probably

Oh man, I should get in on that action.  Seems really easy, and there's plenty of time.

Making a game for flappy jam:



Making a game for flappy jam:

I'm making one with the mine cart idea too, but it's rather different.

by which i mean it's better

it gets reaaaally annoying to have to put the components for my love2d game in a zip, then rename it to .love, is there an easier way?