Author Topic: Game Design Megathread  (Read 553743 times)

loving ballsack perpixel collision is not easy.
Nor is it really efficient in any scripting language...

Nor is it really efficient in any scripting language...
too bad I finished it
I just need to make the physics work with it, and im about
| |
that close to being done with the Y axis.



taboo you can't forgetin assault a community because the admins think you're a threat

that is not only confirming you as a threat but also makes you look like the biggest pretentious richardhole on the planet

I wasn't, lol, it was a thread asking for their opinions on gameplay aspects. The best part is that it was super well received, and I've gotten a number of e-mails basically telling to me to stick it to the man.

stick it to the man.
just two days ago i was about to use this in a sentence in a skype call to mean something like "damn i'm doing well"
didn't use it because it suddenly didnt feel like that's what it really meant
crCIA averted

just two days ago i was about to use this in a sentence in a skype call to mean something like "damn i'm doing well"
didn't use it because it suddenly didnt feel like that's what it really meant
crCIA averted

nice job sticking it to the man

Been messing around with unity, anybody know any good C# tutorials?

Been messing around with unity, anybody know any good C# tutorials?
No, but I suggest keeping the Unity Docs link close at hand, 'cause it's really handy for referencing code examples and the API.


I'm helping Kalphiter make his new block building game and we've decided that the player will will look like this:

Its a little rough around the edges but I think it will do nicely.

please send me the file

please send me the file

Here is the file. Its under copyright though so you must pay me $20 for commercial use or mail me a picture of a 7 legged spider.

http://www.mediafire.com/download/wbh0w8wnjabtldq/player+character+final.sc1

7 legged spider.
Reference achieved!

Looking to make a 2D physics sandbox game, I'd like some input on what engine/rendering solution to use.
Want:
- low level language (like C)
- easy cross-platform ability, or at least easy code migration
- Barebones object rendering so I don't need to mess with it too much

My friend recommended SDL, which is sort of in the vein of what I want but I don't really like having to leverage opengl or a different rendering option underneath that. The way I work is that I need to get right in there with the meat of the game before I deal with things that I don't fully understand/are tedious. I'd prefer to write my own physics though