7 legged spider.
Reference achieved!
Looking to make a 2D physics sandbox game, I'd like some input on what engine/rendering solution to use.
Want:
- low level language (like C)
- easy cross-platform ability, or at least easy code migration
- Barebones object rendering so I don't need to mess with it too much
My friend recommended SDL, which is sort of in the vein of what I want but I don't really like having to leverage opengl or a different rendering option underneath that. The way I work is that I need to get right in there with the meat of the game before I deal with things that I don't fully understand/are tedious. I'd prefer to write my own physics though