Author Topic: Game Design Megathread  (Read 554608 times)


Playing around with box2d, lol.
Radical Flip Simulator 2k14


Not a huge fan of the flippy thing but cool.

Wow, uh...the box thing was just a test, I just posted it because of it's neat unintentional flippy spinny thing. It's a placeholder for this character:



Also, difference in FPS == difference in computer that was used to record, lol.

That is so cool!

Not a huge fan of the flippy thing but cool.
It's more of a stylistic choice, as yeah of course it's inspired by paper mario. paper mario doesn't really have a turn animation and it normally looks that, and i think it emulates it well in that case

It's more of a stylistic choice, as yeah of course it's inspired by paper mario. paper mario doesn't really have a turn animation and it normally looks that, and i think it emulates it well in that case
Yeah, the graphical style is heavily inspired by Paper Mario.

i love the graphic style of paper mario games

Last update for tonight: added crates and the ability to throw them:



The throwing animation is a bit lacking though.

I have to code a game in Javascript for a school project, but isn't Javascript like, really bad to make games in? Or that's what I heard, at least.

Last update for tonight: added crates and the ability to throw them:
-snip-
that's looking damn good, i love how the crate rotates.

I have to code a game in Javascript for a school project, but isn't Javascript like, really bad to make games in? Or that's what I heard, at least.
p sure HTML5 things are coded in javascript

I have to code a game in Javascript for a school project, but isn't Javascript like, really bad to make games in? Or that's what I heard, at least.
lel

Cheat and use Unity.  :cookieMonster:

lel

Cheat and use Unity.  :cookieMonster:
oh yeah unity also uses javascript technically

I have to code a game in Javascript for a school project, but isn't Javascript like, really bad to make games in? Or that's what I heard, at least.

Its speeds are actually comparable to C or C++. A little slower because of the just-in-time compiling, but it's actually pretty sufficient for anything html5 can provide. Make sure to use canvas and not DOM because DOM is much, much slower. You can only have like 5 DOM game objects before you lag.
god damnit I wish I still had my rocket game that pisses me off so much. I spent so long on that.