Author Topic: Game Design Megathread  (Read 554561 times)

I agree to an extent, in that C++ is a pretty hard hitter when entering programming, but in the end, it doesn't matter much what language you start with. Hell, what did you think they did before without interpreted languages like Python, Ruby or Lua?
gotta hit that raw machine code
asm and anything higher is for no-talent babies

but asm is machine code

if you don't know a lot about coding, you shouldn't work with something as low-level as C++.
I learnt C a long time ago. My problem is not Syntax, it's programmer logic (i.e., I need to need to be able to code X, Y, Z, and in order to do that I need to do A, B, C in this certain way).

I learnt C a long time ago. My problem is not Syntax, it's programmer logic (i.e., I need to need to be able to code X, Y, Z, and in order to do that I need to do A, B, C in this certain way).
Draw out some diagrams and flow charts of what you want to accomplish in your code first, then. Creating a visual path of if statements and returns and such should give you a better idea of what you need to write down in code.

I learnt C a long time ago. My problem is not Syntax, it's programmer logic (i.e., I need to need to be able to code X, Y, Z, and in order to do that I need to do A, B, C in this certain way).
syntax isn't the issue; once you know one decent programming language, syntax is p easy for most others

it's when you have to do things like manual memory management that you may have trouble

ok so I'm back
Old version:

New version:


that's actually pretty decent

I like it

yeah, it's pretty good
nice job

that's a formula one car.

that's a space formula car.

it's like F-Zero meets Twisted Metal actually

So I decided to start again from scratch because my code looked far too messy.

Changed the movement style, and stars (aka 1x4 lines)!

What is the title? I cannot read it.

I'm guessing it's shoot spacer but yeah that font is pretty iffy, I suggest you tune it up a bit

oh is that fun movement where it calculates the distance between your mouse and the thing and then moves a specific percent of the distance