Author Topic: Game Design Megathread  (Read 554679 times)

« Last Edit: January 17, 2018, 08:19:32 PM by OfficerZach7551 »


make a jojo game



How the forget am i supposed to draw jojos art style you twat

real talk thou thats not very good, the elephant in the room is obviously the style in which everything is draw which just looks ugly. also furbys jump is way to low grav, especially with how the platforms are placed, its really unnecessary. also at 26 seconds in your hit, not only is the placement of the damaging things out of whack and basically impossible to avoid especially with the jumping physics, furby has too much health. finally it just doesnt look that fun, but thats fine. not really expecting top tier quality or anything
these are still problems in the playable demo along with a few more.
furby has wayyyy to much loving health. you can sit there for like 10 seconds just taking a beating and it doesnt stop. all the enemies hit multiple times too which can cause major damage but really slowly. the ice cream shouldnt heal you and if it does then make it so it doesnt overheal, because that basically makes it impossible to lose. on the second level my jump seemed really inconsistant in height. sometimes i would go about half of the max just randomly. also its still ugly

edit; ive gotten stuck between two of the rotating blade things and taken unavoidable damage. you can fall above the map and die. the game is just boring. the music in two doesnt fit

edit 2; apparently hes blocked me so all this is basically for nothing
« Last Edit: January 17, 2018, 09:51:07 PM by two and a half limericks »

these are still problems in the playable demo along with a few more.
furby has wayyyy to much loving health. you can sit there for like 10 seconds just taking a beating and it doesnt stop. all the enemies hit multiple times too which can cause major damage but really slowly. the ice cream shouldnt heal you and if it does then make it so it doesnt overheal, because that basically makes it impossible to lose. on the second level my jump seemed really inconsistant in height. sometimes i would go about half of the max just randomly. also its still ugly

edit; ive gotten stuck between two of the rotating blade things and taken unavoidable damage. you can fall above the map and die. the game is just boring. the music in two doesnt fit

edit 2; apparently hes blocked me so all this is basically for nothing


forget i can still read the posts on mobile browsers, damn android for not having a loving userscript system



forget i can still read the posts on mobile browsers, damn android for not having a loving userscript system
ok?? what about the stuff i said about your game

he's actually giving you good feedback, zach; he's not being a richard for once

he's actually giving you good feedback, zach; he's not being a richard for once

he's actually giving you good feedback, zach; he's not being a richard for once

yes please show us that you can take legitimate advice for improvement at least once

image is kinda laggy but whatever


im gonna try and give constructive criticism
- the horizontal movement has no momentum at all and that makes it move strangely. i suggest you add a little bit of friction, atleast when you let go of the movement key. if you want to make it more realistic, add no friction in mid-air
- hand-drawn art styles are usually good but this looks pretty bad. try getting a touchscreen or drawing tablet, or if you can't, practice with the mouse. or you could use the line tool to draw a straight line. to emhasize this style, try adding little (but some) shading, specifically around the borders, and make the borders thicker for a pretty nice aesthetic
- no shading. try to find a light source (top right) and make parts of the sprite that aren't illuminated by the light a shade darker. around the edges, use an even darker shade to make it look a little bit less 2 dimensional
- instead of putting the ice cream (coins) in an amorphous blob try putting them in a line or a polygonal shape. in level design, try putting coins around secrets or good things
- weird background, it'd probably look a bit better if it moved slightly
- try making the solid objects about the same size as the player object to make it easier to create levels
- no animation for horizontal movement

as for drawing the furby try scaling an image of one down and tracing over it, and then shading and stuff

oh wait i forgot you blocked everyone who dared to talk about your creations in any way that wasn't praise hahahhaah

lol windows defender prevented me from downloading his exe bc there's a virus in it apparently

lol windows defender prevented me from downloading his exe bc there's a virus in it apparently

weird cuz it worked fine for me

weird cuz it worked fine for me

worked fine for me too, i expected a virus but norton didnt say it was one

yeah that happens with game maker games sometimes