Interiors looked fine. How many people actually use shadows and shaders anyways?
It's not an exaggeration to say that the majority of players (50%+) do NOT use them.
Because the feature isn't server side, clients WILL turn them off when advantageous on a map.
Why is it Heed is always alone defending interiors? It's like he's the only one that thinks for himself here.
Interior maps were more fun than just slate variations. We were told it had to go to allow for better things. OK, we got some well-inteded, but gameplay flawed shadows.
IMO, that's not better than interiors, not by a long shot. So it's not unreasonable to be quite unsatisfied with the fact, that after 2 years, it's all we got in the trade off.