Author Topic: Raw Crafting Materials  (Read 771 times)

does anyone know a mod that has ingots, sticks, levers, etc.
if you do, i really need one of those.
also, preferable if they do absolutely nothing.


use vce

To expand on this concept to help the OP understand:

If you don't know what VCE is, it stands for Variable/Conditional Events.  It is used in the creation of such games as RPGs (base of the game, item shops, resource processing), DMs/TDMs (item shops), fooly-fun creations (like calculators, my currently WIP sky simulator), and anything else that needs the sort of thing.

VCE utilizes things called variables.  These are what you want to use.  Variables can represent a number or a word.  Variables can be checked or modified.  I won't get into specifics about VCE because you don't currently need it.  VCE is harder to learn how to use than normal events, but is still very simple.  As long as you remember everything takes the form of cause/effect, you are fine.

What I want to see is a way to transfer actual items the player picks up into variables without needing inventory checking events on all the floors.

I'm also guessing that the OP wants a mod where you can see the crafting materials instead of just having a text display saying what you have.

What I want to see is a way to transfer actual items the player picks up into variables without needing inventory checking events on all the floors.

I'm also guessing that the OP wants a mod where you can see the crafting materials instead of just having a text display saying what you have.
along the lines of this, but i was actually needing items, because i was going to use the item crafting system you see in Item Storage.
but thanks for clarifying what VCE is for. I have it, but don't know how to use it.

along the lines of this, but i was actually needing items, because i was going to use the item crafting system you see in Item Storage.
but thanks for clarifying what VCE is for. I have it, but don't know how to use it.

So just items you can hold?
I could do that.

Give me a list of materials you need and Ill try to model them and make them items.
This could be potentially useful.

So just items you can hold?
I could do that.

Give me a list of materials you need and Ill try to model them and make them items.
This could be potentially useful.
Maybe he means like this:

Sticks, Branches, Trees, Iron, R. Iron, etc.

Maybe he means like this:

Sticks, Branches, Trees, Iron, R. Iron, etc.

Mr. Nobody wants a specific list of the desired items.  He understands what the OP wants, he just needs to know specifics.

Ive already received the list.
I plan to expand it to reach all RP and RPG aspects.

Ive already received the list.
I plan to expand it to reach all RP and RPG aspects.

Can you post the list?

Ores (copper, iron, tin, coal, gold, silver)(lead and tungsten)
Ingots/Bars (copper, iron, bronze, steel, gold, silver)(lead + tungsten)
Gems: cut and uncut (ruby, emerald, sapphire, diamond, opal)
Herbs (An assortment of made up herbs for potion making purposes)(names later)
+ refining powder, plastic (not sure about the uses, but its being discussed)
Fruit, Fish, and Food Stuffs (not yet discussed)

Specific lists in categories will most likely expand to make room for more made up or original resources. Each material class will be separated into packs.

Edit: To save data block space, we've decided to recycle models of like materials with color shifting. IE, the copper and iron ore will use the same model of a different color however, coal will have its own model despite being in the "_Minerals" pack.
Also, were adding uranium and plutonium for fun.
« Last Edit: November 21, 2013, 02:09:58 PM by Mr.Noßody »