Author Topic: More satisfying damage  (Read 662 times)

In the current version of Blockland shooting someone feels like throwing cotton balls on a concreate wall, until the moment you kill them in which it feels like the concreate wall has had enough and decides to fall over. Now, I'm not gonna ask for some kind of CoD 360noscope pro bleeding your eyes out thing, but rather a more arcadish take on the whole damage thing. Guns would feel a lot more satisfying if they felt like they actually had some kind of impact on other player when you hit them. You could achieve this by making players flash white for about 1/10 of a second if they are hurt, and if they have ~10% hp or less they could start flashing red (like the blink fx but red). You could probably pretty easily create a playertype like this by modifying the default no-jet one. (Though idk if you can save a characters appearance)

Now this second thing I'm not sure if it would be possible, but modders are true wizards so I'll just suggest it anyways.
Damage numbers, you know like in every RPG game there is? I love those.
Just do something like the current damage emote (ouch) where small damage is a white and small ouch, while a bigger amount of damage is a lot larger and red. (idk if I got these switched around but you get the idea)
« Last Edit: November 18, 2013, 01:08:42 PM by Paradon »

Now this second thing I'm not sure if it would be possible, but modders are true wizards so I'll just suggest it anyways.
Damage numbers, you know like in every RPG game there is? I love those.
Just do something like the current damage emote (ouch) where small damage is a white and small ouch, while a bigger amount of damage is a lot larger and red. (idk if I got these switched around but you get the idea)
this already exists
I think it's on rtb

this already exists
I think it's on rtb
Yeah I just found them here, but those numbers are so small and boring.

Yeah I just found them here, but those numbers are so small and boring.
can't make them bigger, they're shape names

It feels much better if you replace the player pain noise with a cartoonish "Whack" noise and replace the "Ouch" emitter with something like bricks or brick fragments.
It's a nice touch.

Badspot should change the aim-rectile when ever you hurt a target. Kinda like in most FPS games.
Maybe from a circle to a X for like a half of a second.

Control feedback is important in making a game fun to play. Its why the footsteps mod is so popular, and it's also why guns with custom firing noises are so fun.

the tactical playertype on rtb subs for the reaction to damage that youre asking for, its divided into different  layers that determine the players movement speed + jump height & flashing on how much damage the player receives. more dmg = slower speed, jump height and more flashing, and eventually a heart beat sound. the rtb pref has a regen delay to relay when to regen, and another pref for how much % per sec (or millisec), just notch those up to to your desires and there u hav it

the tactical playertype on rtb subs for the reaction to damage that youre asking for, its divided into different  layers that determine the players movement speed + jump height & flashing on how much damage the player receives. more dmg = slower speed, jump height and more flashing, and eventually a heart beat sound. the rtb pref has a regen delay to relay when to regen, and another pref for how much % per sec (or millisec), just notch those up to to your desires and there u hav it
This playertype sounds horrible