Author Topic: Furdle's and Pass' StarWars Battlefront Server - "Flawless Shop System"  (Read 12268 times)

Well what's odd is I was struggling to get a kill with the starting gun, then as soon as I hit 5 points I bought that 5 point blaster and it's like the best gun in the game. I was constantly going on 5+ kill streaks with it. If you're going to have a shop at least make it more balanced Furdle.

A sub-par play experience is no excuse to act like a complete and utter douchebag. You knowingly went out of your way to even further degrade the server's quality all for the poor reason of 'lol i don't like it'
I'm not condoning his behavior but when a situation like that is present and able to be exploited for so long then the problem lies just as much in the server as it does the player doing the exploiting.

The best trench server was Reinforcement one. Remember the   rupees huhuhu! :3

"Opinions are complaints"

A sub-par play experience is no excuse to act like a complete and utter douchebag. You knowingly went out of your way to even further degrade the server's quality all for the poor reason of 'lol i don't like it'
Reinforcement's server was the stuff, Everyone else's Trench TDMs were filthy commoner quality.

the whole idea of better players getting better guns is flawed to stuff.

I have been saying this all over the community for YEARS. and banned from many tdm servers for it. and attacked on the forums for saying just that.

so forget all of you for learning it yourself the long hard way.

i love furdle. but he's just trying to use the same thing we have all been use to on Blockland.

we need a DM system of weapons where you have access to all guns all the time. but the issue needs to be, that they decay from use, weather you hit or miss they wear off and break.

then you buy new ones or repair with points earned from body/headshot point variants. capture points. more currency points from using harder weapons to kill with like bow or melee.

i'll talk to furdle about making the shop more sensible. i hope we can make it with a nice gui and have it 'unlock' weapons instead of buying them.
like chivalry's system. i dont care if you think chivalry's gameplay is stuff, its unlock system is genius.

i'll talk to furdle about making the shop more sensible. i hope we can make it with a nice gui and have it 'unlock' weapons instead of buying them.
like chivalry's system. i dont care if you think chivalry's gameplay is stuff, its unlock system is genius.
basically like, you start with one gun. get five kills with this gun, you get the next gun. get 10 kills with this gun, get the next gun.
then there are different classes, and each class has different weapons.
say there is an assault class. you start with a repeater. get 5 kills with the repeater, you get the pistol. get 20 kills with the pistol, and you get the assault rifle. guns will get more balanced out as well.

so essentially the server can still have unbalanced teams

basically like, you start with one gun. get five kills with this gun, you get the next gun. get 10 kills with this gun, get the next gun.
then there are different classes, and each class has different weapons.
say there is an assault class. you start with a repeater. get 5 kills with the repeater, you get the pistol. get 20 kills with the pistol, and you get the assault rifle. guns will get more balanced out as well.
why not do away with an gun upgrade system all together and just do classes?


basically like, you start with one gun. get five kills with this gun, you get the next gun. get 10 kills with this gun, get the next gun.
If the weapons were all as balanced as possible from the start you wouldn't need to make something like that.
For melee weapons they should be like 1 or 2 hits to kill, since lack of range. Turn off velocity Inherit for the projectiles of the guns unless if the projectile is at full speed.

why not do away with an gun upgrade system all together and just do classes?

or everyone starts off with an instant kill gun. and it weakens per kill. so better players with kill streaks will be disadvantaged, and suck players can get back into the game quicker.

or everyone starts off with an instant kill gun. and it weakens per kill. so better players with kill streaks will be disadvantaged, and suck players can get back into the game quicker.
or maybe everyone get the same guns?

i don't even

or everyone starts off with an instant kill gun. and it weakens per kill. so better players with kill streaks will be disadvantaged, and suck players can get back into the game quicker.
That's actually a really cool idea
Not sure if it would work but still