Author Topic: Furdle's and Pass' StarWars Battlefront Server - "Flawless Shop System"  (Read 12255 times)

Well, at least I don't call it an argument. You can call it whatever you want. Besides, it's pretty much over.
an intellectual clash of the minds


Not fond of the shop system myself. Especially when you need to get so many kills to get some of the weapons. I'm not waiting around until I get 50 kills to buy a gun
this

they need to make 1 kill like, 3-5 points or something.

Or have people start with a better default weapon.

this

they need to make 1 kill like, 3-5 points or something.

Or have people start with a better default weapon.
I think it was like 5 or 10 points to the first buyable weapon.

This idiot keeps going around servers with this crap:

20:24:15 | Anti-Furdle Soldier connected.
20:24:18 | Anti-Furdle Soldier: forum.blockland.us/index.php?topic=245519.0
20:24:23 | Anti-Furdle Soldier: forget Furdle in the ass!
20:24:25 | You can't put that kind of time on the victim.
20:24:26 | Anti-Furdle Soldier: forget HIM!
20:24:28 | Anti-Furdle Soldier has left the game.


Profile: http://forum.returntoblockland.com/list.php?cmd=view&id=16737


Shop systems are a stuffty attempt by a designer to force people to play their games longer. Anyone who says otherwise is honestly just lying to themselves.

been playing the server, also noticed this about the weapons


but, that would be balanced

Shop systems are a stuffty attempt by a designer to force people to play their games longer. Anyone who says otherwise is honestly just lying to themselves.
oh wow lol

that's actually not true.
There's this thing called accomplishment, something you feel when you've completed a task.
It's a very nice thing to experience.


look in the corner
i know, i was attempting to be sarcastic :(


on another note, donating gives you loving points? LOL
Furdle is now Nexon games.

oh wow lol
that's actually not true.
There's this thing called accomplishment, something you feel when you've completed a task.
It's a very nice thing to experience.
if that were case, one would be doing something productive

if that were case, one would be doing something productive
I don't think you understand the idea of accomplishment in games.

It feels good to go over a hurdle (such as farming kills to earn a weapon you want)
Then getting rewarded for your work.

People enjoy that. It's not a ploy to keep people at your server/game. People will leave if they think it's stuff. A in-game shop system isn't going to force them to stay.

I have never, not once in my entire life, had a problem with DMs being "unfair" because of the shop system.
considering the rest of the post is based on your own personal experience there isn't much i can say since it doesn't change how you've played DM's in the past;

but i'll tell you that for me it has always been the opposite. i have never joined a server, or even played a game for that matter, with a shop system in multiplayer that kept itself well balanced. new players have always been inferior to the older players from my standpoint.

i completely agree with racerboy that a shop system is bad if the difference between the first weapon you have and the last weapon you can get is super overpowered; the problem there being that if there isn't that difference, the shop system basically becomes useless, because then there's no incentive to getting the overpowered gun.