Author Topic: Taking requests  (Read 2070 times)

Can't model.

Aw, do you know anyone who could possibly model? I think someone on the 3D Modelling Creativity topic could do it (http://forum.blockland.us/index.php?topic=61695.0). I think Pandan could be up for it.

Aw, do you know anyone who could possibly model? I think someone on the 3D Modelling Creativity topic could do it (http://forum.blockland.us/index.php?topic=61695.0). I think Pandan could be up for it.
pandan left

Didn't someone give you something that works?
Its not even efficient and is a pain in the ass to work with

Recode your TF2 mod with your new bots.


A client sided script that changes your shaders to the soft ones you created when taking screenshots in the DOF format. Then reverts it to the previous settings.

Some kind of "bot" output for relays, so that bots can be made to behave in a certain way based on relays.

registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");

An option for the current "flashlight" add-on to toggle player ambient light.

Like.. in addition to a flashlight, also an ambient around each player using it?

An add-on that allows non-host player bots to remain on a server even after they've left. (As an option of course but this could be VERY abusable and may not even be doable).

Use the public brickgroup.

Versions of the standard, no-jet, jump-jet, fuel jet, quake-like, and horse players with regenerating health. Possibly with different variants on speed of regeneration?

How about an event to set the health regeneration speed of a player?

Overhaul your Chat emoticon Addon.

Overhaul how?

Recode your TF2 mod with your new bots.

I still haven't fixed maximizing rectangles.

A client sided script that changes your shaders to the soft ones you created when taking screenshots in the DOF format. Then reverts it to the previous settings.

Keep your shaders off and use the mod that turns them on when taking a screenshot.

Doesn't really go into much detail about what it actually is.

Essentially a series of bricks that transport items in them.  To get all items to fit, if you can detect the size of the item, you can scale it down to fit certain dimensions to make sure that the item cannot be picked up from outside the brick.

An example.

My goal would be to use this with GSF Ghost's inventory mod.


registerOutputEvent(Player, loadPosition);
registerOutputEvent(Player, savePosition);

function Player::loadPosition(%this) {
    if (%this.client.savedTransform !$= "") {
        %this.setTransform(%this.client.savedTransform);
    }
}

function Player::savePosition(%this) {
    %this.client.savedTransform = %this.getTransform();
}


Awesome, thanks!

registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");

registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");

What's the green part?
« Last Edit: November 25, 2013, 08:15:57 PM by SWAT One »


I'm in support of heightmap ModTer. Maybe different colors can be certain biomes?


registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");

Like.. in addition to a flashlight, also an ambient around each player using it?

Use the public brickgroup.

How about an event to set the health regeneration speed of a player?


Nah, forget the flashlight thing. what I was trying to say was that right now there's a tiny ambient light around the player when using the flashlight right now, and it'd be pretty cool if it could be removed.

I dunno how to put the bot relay in the game, nor how to add a version of the bot hole that always registers as public. Also, would it be removable by players themselves after placement? I dunno if it would wind up indestructible by some shenanigans. Thanks, though.

I'm in support of heightmap ModTer. Maybe different colors can be certain biomes?

I would honestly prefer something that just makes the terrain, with a given color and texture, and lets you do the rest.

I would like an addon that can randomly choose and create specific events that uses variables in a file that I can add. It would be able to choose what enemy attacks with a specific reason, a military drop from some sort of faction with a specific reason and demand (if any). Basically anything random, similar to that of Skyrims random event system used for Brawls or Shilling.

Zipline,should bring you diagonally downwards to the other zipline,regens back to top after the player gets off it.