Author Topic: My servers do not show up in the server list  (Read 4757 times)

My servers no longer show up in the server list. It does not matter which version I run or what settings I use. It's been like this for eight days now.

/activate foreign tech support
Have you port forwarded?

Are you running two servers at once on two separate machines under the same internet connection?

Post your console log. I don't know if it'll help but your server might have trouble authenticating with the master server, the console log can tell us for sure.

Can your friends connect to your server by inputting the IP address?

Sorry for being useless, hope it gets fixed soon.


Running a single server with no add-ons. Ports are forwarded properly.

Code: [Select]
//-------------------------- 11/28/2013 -- 17:51:56 -----
Processor Init:
   Intel Pentium III, ~3.60 Ghz
     (timed at roughly 3.62 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1865
Module Directory: C:/Documents and Settings/turbo/My Documents/Blockland
Profile Path: C:/Documents and Settings/turbo/My Documents/Blockland
Total Ram: 3551 MB
OS: Windows XP Professional Service Pack 2 (build 2600)

--------- Parsing Arguments ---------
argc = 3
argv[2] = -dedicated
Parsing command line arguments: -dedicated
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Starting Dedicated Server ---------
Destroying NET Server
Exporting server prefs...

Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Activating package: snowBallPackage
Copying prefs to server variables


--------- Updating Add-On List ---------
Executing config/server/ADD_ON_LIST.cs.
Checking Add-On Player_Fuel_Jet
Checking Add-On Vehicle_Ball
Checking Add-On Brick_Treasure_Chest
Checking Add-On Vehicle_Magic_Carpet
Checking Add-On Vehicle_Pirate_Cannon
Checking Add-On Particle_Player
Checking Add-On Print_Letters_Default
Checking Add-On Brick_Arch
Checking Add-On Brick_Checkpoint
Checking Add-On Script_Player_Persistence
Checking Add-On Item_Key
Checking Add-On Brick_V15
Checking Add-On Particle_Tools
Checking Add-On Weapon_Horse_Ray
Checking Add-On Vehicle_Tank
Checking Add-On Brick_Poster_8x
Checking Add-On Weapon_Spear
Checking Add-On Brick_Teledoor
Checking Add-On Projectile_Pong
Checking Add-On Server_VehicleGore
Checking Add-On Sound_Beeps
Checking Add-On Brick_Halloween
Checking Add-On Brick_Halloween/2012
    nested add-on - will not execute
Checking Add-On Brick_Doors
Checking Add-On Weapon_Guns_Akimbo
Checking Add-On Brick_Christmas_Tree
Checking Add-On Player_Jump_Jet
Checking Add-On Print_Poster_Tutorial
Checking Add-On Print_2x2f_Default
Checking Add-On GameMode_Tutorial
Checking Add-On Player_No_Jet
Checking Add-On Weapon_Bow
Checking Add-On Bot_Zombie
Checking Add-On Particle_Grass
Checking Add-On Brick_ModTer_InvertedPack
Checking Add-On Print_1x2f_Default
Checking Add-On Print_1x2f_BLPRemote
Checking Add-On Bot_Shark
Checking Add-On Sound_Synth4
Checking Add-On Vehicle_Flying_Wheeled_Jeep
Checking Add-On Bot_Blockhead
Checking Add-On Player_Quake
Checking Add-On Event_Camera_Control
Checking Add-On Emote_Alarm
Checking Add-On Weapon_Sword
Checking Add-On Print_2x2r_Default
Checking Add-On Light_Animated
Checking Add-On Sound_Phone
Checking Add-On Weapon_Rocket_Launcher
Checking Add-On Vehicle_Rowboat
Checking Add-On Projectile_Radio_Wave
Checking Add-On Player_Leap_Jet
Checking Add-On Particle_Basic
Checking Add-On Support_LegacyDoors
Checking Add-On Print_2x2r_Monitor3
Checking Add-On Particle_FX_Cans
Checking Add-On Projectile_Pinball
Checking Add-On Emote_Confusion
Checking Add-On Item_Sports
Checking Add-On Vehicle_Jeep
Checking Add-On Light_Basic
Checking Add-On Emote_Love
Checking Add-On Brick_Large_Cubes
Checking Add-On GameMode_SpeedKart
Checking Add-On Projectile_GravityRocket
Checking Add-On Weapon_Push_Broom
Checking Add-On Item_Skis
Checking Add-On Brick_ModTer_BasicPack
Checking Add-On GameMode_Rampage
Checking Add-On Vehicle_Horse
Checking Add-On Print_ModTer_Default
Checking Add-On Bot_Horse
Checking Add-On Support_Player_Persistence
Checking Add-On Support_Doors
Checking Add-On Weapon_Gun
Checking Add-On Emote_Hate
Checking Add-On Bot_Hole

---------  Loading Add-Ons ---------

Executing config/server/musicList.cs.


Datablock Report:
  Base:    424
  Paint:   252
  Add-Ons: 0
  Music:   0
  Total:   676

Authentication: Sending Initial Request...
base/server/mainServer.cs (2560): Unknown command connect.
  Object authTCPobj_Server(4232) authTCPobj_Server -> TCPObject -> SimObject

*** CREATING MISSION
*** Stage 1 create
136 environmental resource files found
Regenerating file manifest
Got 772 items in manifest, 0 files hashed

ERROR: WebCom_PostServer() - mission is not running
BackTrace: ->onStart->serverPart2->dedicatedKeyCheck->initDedicated->createServer->createMission->onMissionLoaded->WebCom_PostServer

Engine initialized...
Dedicated server is now running.

If you run webcom_postserver(); in console, does it appear?

I have a feeling that you're banned from the master server for hosting those v20 servers.

Badspot

  • Administrator
I banned you from the master server for hosting unjoinable nuisance servers (previous versions).  

I banned you from the master server for hosting unjoinable nuisance servers (previous versions). 
welp, Buy another key then

I banned you from the master server for hosting unjoinable nuisance servers (previous versions).  
Is there any way to host older internet servers without putting them on the server list?  I'd like to be able to get nostalgic over maps without being a nuisance.

Is there any way to host older internet servers without putting them on the server list?  I'd like to be able to get nostalgic over maps without being a nuisance.
Can people not forget the damn ugly maps already?

Is there any way to host older internet servers without putting them on the server list?  I'd like to be able to get nostalgic over maps without being a nuisance.
if you must, you might be able to do
Code: [Select]
function WebCom_PostServer() {}In the console to break all of your server's "post to master list" functionality. Then you give the IP to all of your friends.

Can I at least hot a password entry v20 server?

I banned you from the master server for hosting unjoinable nuisance servers (previous versions).  
Am I banned by IP address or Blockland ID?

Am I banned by IP address or Blockland ID?
I'm guessing both. Congratz though. 50% off on blockland!

Was there any warning?

That would be pretty harsh to do without warning.

Can people not forget the damn ugly maps already?
"forget you and forget your tastes" -Zeblote