Poll

What should I name the ore resource?

Uberdium
2 (3.2%)
Uranium
5 (7.9%)
Hyperdium
3 (4.8%)
Rhubite
1 (1.6%)
Plastic
33 (52.4%)
Dekacilium
1 (1.6%)
Sturdite
4 (6.3%)
Beridite
3 (4.8%)
Neotrinium
11 (17.5%)

Total Members Voted: 63

Author Topic: Real-Time Strategy Gamemode in development! Most Recent Release: 5/18  (Read 10347 times)

Sorry, we were testing it at like 3 AM and I didn't get around to posting that until yesterday so I don't really remember much of what happened.
so far this is really promising, keep up the good work


The site hosting has been having some issues but here is the second release:
http://host-a.net/u/Ladios/GameMode_RTS.zip

Same link as before actually.
Anyways I removed superfluous bricks and made bots more likely to hit the command centers.
There is much work to be done still and the next change will comepletely redo the way bots think and are given orders.

Anyone know how to delete all of a player's bricks btw? I still havent fixed bricks surviving between level loads :/

The site hosting has been having some issues but here is the second release:
http://host-a.net/u/Ladios/GameMode_RTS.zip

Same link as before actually.
Anyways I removed superfluous bricks and made bots more likely to hit the command centers.
There is much work to be done still and the next change will comepletely redo the way bots think and are given orders.

Anyone know how to delete all of a player's bricks btw? I still havent fixed bricks surviving between level loads :/

function whenDone() { ... }

%client.brickGroup.chainDeleteCallback = "whenDone";
%client.brickGroup.chainDeleteAll();

This looks amazing.
I'll test it out if I can when I get home.

cool thanks. i shoulda asked this at the same time. can one also use a command to clear all the bricks on the server regaurdless of ownership

really like the idea, i tried the gamemode for myself and i liked it! keep it up man!

is the problem that you don't have fast enough internet, or that you don't have internet at all at a particular time?

if your internet is super loving slow, look into using a git repository. it uses a "delta" updating system so it only works with the changes in files, rather than the whole thing, saving bandwidth. perfect for code. additionally, other people can "push" changes which you can review and accept, allowing people to easily collaborate on the project.
downsides: it's a new paradigm of thinking for someone not familiar with it, and is a little complicated. this is pretty handy for remedying that problem though: http://rogerdudler.github.io/git-guide/

if you don't have internet at all I can't help you.

I agree with Lugnut.
Git repositories are used in many companies and small time developers and grants a huge range of tools for version control and the such.
To fully understand all of it's features requires some effort though, that is for sure.
But it can be worth looking into when you are thinking of doing this project for a longer period of time and/or thinking of starting new projects sometime later.

Yeah I just dont have internet. :/ I use the computer at the house down the road to upload the files but they have limited internet and it can pretty much only be used between midnight and 3 am.

So alot is happening. just not with this mod. i am in a position now i have to finish a game this month or get again a "real" job selling peole stuffty phones and fixing computers people dont know how to use. i do not like this "work" and am thus going to pause on a mod that isnt going to give me as much of a shortterm payoff. ill let you know when im working on this again. itll probably be free and on android so look for the announcement in the games forum here.  :cookieMonster:

the mmod will be overhauled one last time as i make more specific the things the rts engine does versus the plugins. i also hope to find out how to let people toggle addons like in custom gamemode whenevwr this gamemode is selected. it would allow for alot less spamming of unused datablocks if someone is hosting a medieval rts but has lasers installed, clients shouldnt also have to download those but to have quickswapping rulesets it is currently set to preload all datablocks. :/


see ya later
« Last Edit: July 06, 2014, 11:16:59 AM by Ladios »

I just tried this out and its fun but can you make it so you can control multiple units at once?