Author Topic: Totaled Car  (Read 494 times)

I am requesting a Car that looks heavily damaged and beaten up. I would prefer the Max HP for the vehicle be 15.

That would require several models (if even possible), plus the bad vehicle physics would make it very inaccurate.

That would require several models (if even possible), plus the bad vehicle physics would make it very inaccurate.
No, he wants an already-damaged car, not a car that changes as you damage it.

That would require several models (if even possible), plus the bad vehicle physics would make it very inaccurate.
Only 1 model if he wanted it like this... Just use nodes and hide and unhide.

No, he wants an already-damaged car, not a car that changes as you damage it.

Oh.  I think he has mentioned that he wants a car with a physical damage system though....

He did:
http://forum.blockland.us/index.php?topic=243480.0

Confused it with this^

Only 1 model if he wanted it like this... Just use nodes and hide and unhide.
That's player types based, but now that I think of it, you can mount a bot with no collision to a vehicle with collision, but no model.

Not a bad idea, and it would be a little heavy with datablocks, but not terrible.

That's player types based, but now that I think of it, you can mount a bot with no collision to a vehicle with collision, but no model.

Not a bad idea, and it would be a little heavy with datablocks, but not terrible.
You can have nodes on vehicles... Not player types. It would only be the datablock of the vehicle...