Author Topic: DrenDran's Leveler TDM  (Read 3078 times)


The arena from above.


As seen from the exit of the red/rebels team.


As seen from the exit of the blue/government team.

First the auxillery points, these can be captured and held by a team:


The howitzer spawn area.


A house. Has a horse and guns.


The port. Has boats.


The blue/government base.


The inconspicious entrace to the rebels base. Going to remove that fence.


Main hallway of the rebels base.


Teleporter room of the rebels base.


Armory of the rebels base.

There are two teams, the red (rebels) and blue (government)
The objective of the game is to capture all of the capture points and hold them
In addition to the two team points, there are three other points (house, howitzer, and port) that you must also capture
When your team has a point, you can teleport to it from your spawn
You have three slots for items, one of them is filled with a pistol when you spawn
The server is using a modified version of Nekrams weapon pack
The server has a day night cycle of 900 seconds. (15 minutes)
The leveling mod will be slowly implemented piece by piece once people start playing, as I need people to test it on

« Last Edit: December 08, 2013, 11:15:20 AM by DrenDran »

Looks great! The terrain is awesome and I love the coloring. The only thing I have to say is that the corn being so sparse is highly unlikely. None the less, whoever is going to playing won't know the difference.

I like it
Try adding in like bunkers or little areas to take cover behind

Why are there random corn stalks?

It looks good, but it could use more cover.

Why are there random corn stalks?
also i thought this was somehow going to be about flattening landscape

Looks great! The terrain is awesome and I love the coloring. The only thing I have to say is that the corn being so sparse is highly unlikely. None the less, whoever is going to playing won't know the difference.
Thanks, I used the PTG terrain geneator for the plants.
I made the plant bricks myself.
Why are there random corn stalks?
looks boring without some foiliage
also i thought this was somehow going to be about flattening landscape
nope, it's this:
http://forum.blockland.us/index.php?topic=246213.0

I should add that to the OP.


Anyway, I need ideas for levels, so far I've got:
  • Health
  • Walking speed
  • Jump height
  • Swimming
  • Hip fire accuracy
  • Ironsighted accuracy
  • Pistol
  • Sniper
  • Assault Rifle
  • SMG
  • Shotgun
« Last Edit: December 08, 2013, 02:19:52 PM by DrenDran »

>PTG

>Symetrical terrain

>Don't trust it

>PTG

>Symetrical terrain

>Don't trust it
I just noticed the terrain was symmetrical!

he didn't even build his terrain! what a terrible server
/sarcasm

neat


but having snipers ruins it
« Last Edit: December 08, 2013, 03:19:15 PM by The Resonte! »

neat


but having snipers ruins it
Now the only sniper is the AS50, it's not nearly as good.
I also cleared item saves.

All the stats should be just about working now.  (type /stats to see your stats)
I just need to figure out how exactly I want this to affect ones ability.

Why are the flags so tall? They look strange in comparison with the map scale.

makes them easy to see. it's fine.

XP now contributes to levels, and you are told when you level up.
You can also type /levels to get a formatted display of all your levels.

I'm going to start working on making the level effects soon.
Also, I might remove the corn and potato bricks and replace it with something with less polygons, since people with stufftier computers (trust me my computers nothing amazing and I get ~40 fps minimum) are complaining a lot. I also need to find a way to reduce files downloaded on joining, I'm getting complaints about that as well, although I disabled all non-necessary add-ons.

looks generated, correct me if i'm wrong about it being generated, but i think most people would rather play a real (handbuilt) map