I have a looping sound (AudioClosestLooping2d) audioprofile set to play, however I have no idea how to make it actually stop, and I've found nothing on how to stop it.
Code for the audioprofile is:datablock AudioProfile(Blizzard_WinterWind)
{
fileName = "./WinterWind.wav";
description = AudioClosestLooping2d;
preload = false;
};