Author Topic: Mann vs machine-like gamemode  (Read 662 times)

If you've played TF2 you should know what this is, but for those, who haven't, I'll explain.

The objective of the game is to defend a certain point of the map from waves of bots, spawned by a big carrier outside the map. The bots are carrying a bomb, which they will try to carry through a specific route on the map. If the objective is destroyed, the players lose.

At the spawnpoint is an upgrade station, where you can upgrade your weapons (damage, rate of fire, health drain and so on...) with money dropped by the bots. You also get some money after each completed wave.

There are many types of bots and they get tougher after each wave. There are sometimes "uberbots", which are bigger and stronger than the regular bots. Every now and then the carrier sends out a tank. The tank is slow and has tons of health. There is no other way to stop it from getting to the objective, other than destroying it.

Im sure this could be made with eventing, but I'd love to see a real gamemode like this.

YES PLEASE.
Someone do that now!


I have been working on something like this for about a month now.  It's not in complete working order yet, but I do have the framework in place. 

YEESS!!!!!!!
We should include rewards too like new weapons,gold weapons