Author Topic: What happened to Singleplayer?  (Read 3276 times)

That's like entrusting the entire structural integrity of the Titanic on it's ability to send telegrams. If we can't communicate with anyone, our ship literally implodes
I'm just baffled by that reaction. When you purchase a smoothie, it doesn't have the right to turn into vaporware whenever it feels like it and kick you out of the smoothie shop when you complain about it
I just can't get enough of these anologies!

Just get steam and you won't have to deal with this.

But if you don't want to, Badspot should really add some kind of window that pops up saying "Can't connect to master server blablabla" which has two buttons, 'Retry' or 'Play Offline' blablabla

Badspot should really add some kind of window that pops up saying "Can't connect to master server blablabla" which has two buttons, 'Retry' or 'Play Offline' blablabla

It should really have those "blablabla"

It would make the game have a rather professional approach.

I can connect and play singleplayer. Steam, maybe?

I can connect and play singleplayer. Steam, maybe?
Yes. Steam starts blockland directly, no launcher opens. Steam does the updating and stuff.

They bought a loving product that should loving work and it's not loving working, and here we have dozens of "veterans" getting all butthurt when people complain that they ordered a chocolate smoothie and didn't even get a cup of loving ice water in it's stead.

I'm just baffled by that reaction. When you purchase a smoothie, it doesn't have the right to turn into vaporware whenever it feels like it and kick you out of the smoothie shop when you complain about it

You realize that you haven't bought Blockland the game, right? You've bought a license to use the game, but the game is not your property, unlike a smoothie. Same thing with Windows; you own a LICENSE to use Windows on your computer. You own a LICENSE to watch My Little Pony on dvd. You own a LICENSE to run Microsoft Office. You do not own the game, and the agreement you held to when buying a key states that. The issue at hand is that if you actually owned all these things I've listed, you could make infinite copies with no effort and profit insanely on it without having to pay the originator. If you buy a smoothie and then you sell that smoothie to your friend, that's okay because you no longer have the smoothie and you can not profit on it any longer.

In short, learn about intellectual property, please.

to bypass the launcher go into your blockland folder, create a shortcut of the .exe

in the target path after the shortcut and a space put ptlaaxobimwroe

you can now bypass the launcher

Just get steam and you won't have to deal with this.

But if you don't want to, Badspot should really add some kind of window that pops up saying "Can't connect to master server blablabla" which has two buttons, 'Retry' or 'Play Offline' blablabla
my argument is that there should at least be some kind of functionality similar to this one
instead of locking you out of pandora's box entirely it'll let you go inside alone.

I mean, I never once played this game singleplayer so I could keep playing it singleplayer. I build projects, I open a server and test them out with other people. It's the nature of the game to play with other people. So singleplayer shouldn't be blocked out, just the multiplayer should - just like the old days when the master server would go down for a few minutes or something of the sort, you could go to your own server and finish whatever you were building so by the time it's all fixed you weren't sitting there sratching your head going "oh me oh my what will I do, this game I paid for isn't working entirely"

You realize that you haven't bought Blockland the game, right? You've bought a license to use the game, but the game is not your property, unlike a smoothie. Same thing with Windows; you own a LICENSE to use Windows on your computer. You own a LICENSE to watch My Little Pony on dvd. You own a LICENSE to run Microsoft Office. You do not own the game, and the agreement you held to when buying a key states that. The issue at hand is that if you actually owned all these things I've listed, you could make infinite copies with no effort and profit insanely on it without having to pay the originator. If you buy a smoothie and then you sell that smoothie to your friend, that's okay because you no longer have the smoothie and you can not profit on it any longer.

In short, learn about intellectual property, please.
Okay, mister license guy. I have a license to drive my car and like any license, it's a privilege not a right.

HOWEVER, when I bought this license, my vehicle also came with it.
Now, if the vehicle isn't working along with every other vehicle every other client purchased from this company, is it my fault or the manufacturer's fault?
And on the topic of intellectual property, the license verifies the game that is a correct, legitimately purchased copy and if it is not, I'm not allowed to drive on public roads. If I get pulled over and a police officer (the master server) asks to see my license, I have it right here.

But if the police are on a day off (master server is down), nobody's allowed to loving drive? Just cause the police decided not to work today? Is that your argument because if it is it's an imbecilic one. I understand the concept of intellectual property very well and the pulling over isn't a problem to me, it's the fact that all the roads are closed cause the cops are out getting loving doughnuts - so nobody goes anywhere even if they have a license and car that's supposed to work. I can't even pull into my own loving driveway, are you kidding me?

You're right, I'm not allowed to copy this smoothie and give it to someone else or sell it to someone else whenever I want but I should still be allowed to loving drink it, at least by myself. Adobe doesn't take a day off, Autodesk doesn't take a day off, hell even other software let you at least play singleplayer mode with bots. People will pirate the singleplayer and will distribute it and it's unavoidable in any game, computers all work the same way and with some work can read the same language - the game's gonna get cracked. Period. The way to limit this functionality is to put a "bottleneck" through which the players connect, authenticate, and THEEEEEN we decide if they can play or not. This mechanic is implemented into MMOs as a result of their networking nature.

If this is the case, why isn't Blockland labeled as an MMO - not because of it's multiplayer capacity, but because of it's dependence on a central server? Cause obviously if the server's down, nobody plays period. End of discussion. Think about it, why does the suspected DDoS hacker only work on MMOs / LoL, which use a central server? Because they realize that everybody's forgeted because of one connection. The arteries are easy to see and clearly easy to sever.

Now, in the perspective of the attacker, this "financial safety feature" was hilariously enough the Achilles heel of the entire system - and it isn't that hard to figure it out. If you only make one way for the cattle to get in the slaughter, the tree huggers only have ONE target to disable, and the entire operation is flawed.

I understand it's not necessarily anybody but the attackers' fault, but I don't understand why you support the idea of, in comparison, the government shutting down. It's an outrage



As for this supposed Steam remedy,
I'm going to attempt to link my BL account to my steam account now.
I'll post my results in hopes that it will help anyone else trying to play.

You realize that you haven't bought Blockland the game, right? You've bought a license to use the game, but the game is not your property
he clearly said he bought a 'loving product'
which is exactly what we all bought, as the license is the product basically


also does anyone else admire this guy's brown townogies?
« Last Edit: December 31, 2013, 12:03:45 PM by Uxie² »

blockland forums - arguing about brown townogies

my argument is that there should at least be some kind of functionality similar to this one
instead of locking you out of pandora's box entirely it'll let you go inside alone.

I mean, I never once played this game singleplayer so I could keep playing it singleplayer. I build projects, I open a server and test them out with other people. It's the nature of the game to play with other people. So singleplayer shouldn't be blocked out, just the multiplayer should - just like the old days when the master server would go down for a few minutes or something of the sort, you could go to your own server and finish whatever you were building so by the time it's all fixed you weren't sitting there sratching your head going "oh me oh my what will I do, this game I paid for isn't working entirely"
Okay, mister license guy. I have a license to drive my car and like any license, it's a privilege not a right.

HOWEVER, when I bought this license, my vehicle also came with it.
Now, if the vehicle isn't working along with every other vehicle every other client purchased from this company, is it my fault or the manufacturer's fault?
And on the topic of intellectual property, the license verifies the game that is a correct, legitimately purchased copy and if it is not, I'm not allowed to drive on public roads. If I get pulled over and a police officer (the master server) asks to see my license, I have it right here.

But if the police are on a day off (master server is down), nobody's allowed to loving drive? Just cause the police decided not to work today? Is that your argument because if it is it's an imbecilic one. I understand the concept of intellectual property very well and the pulling over isn't a problem to me, it's the fact that all the roads are closed cause the cops are out getting loving doughnuts - so nobody goes anywhere even if they have a license and car that's supposed to work. I can't even pull into my own loving driveway, are you kidding me?

You're right, I'm not allowed to copy this smoothie and give it to someone else or sell it to someone else whenever I want but I should still be allowed to loving drink it, at least by myself. Adobe doesn't take a day off, Autodesk doesn't take a day off, hell even other software let you at least play singleplayer mode with bots. People will pirate the singleplayer and will distribute it and it's unavoidable in any game, computers all work the same way and with some work can read the same language - the game's gonna get cracked. Period. The way to limit this functionality is to put a "bottleneck" through which the players connect, authenticate, and THEEEEEN we decide if they can play or not. This mechanic is implemented into MMOs as a result of their networking nature.

If this is the case, why isn't Blockland labeled as an MMO - not because of it's multiplayer capacity, but because of it's dependence on a central server? Cause obviously if the server's down, nobody plays period. End of discussion. Think about it, why does the suspected DDoS hacker only work on MMOs / LoL, which use a central server? Because they realize that everybody's forgeted because of one connection. The arteries are easy to see and clearly easy to sever.

Now, in the perspective of the attacker, this "financial safety feature" was hilariously enough the Achilles heel of the entire system - and it isn't that hard to figure it out. If you only make one way for the cattle to get in the slaughter, the tree huggers only have ONE target to disable, and the entire operation is flawed.

I understand it's not necessarily anybody but the attackers' fault, but I don't understand why you support the idea of, in comparison, the government shutting down. It's an outrage



As for this supposed Steam remedy,
I'm going to attempt to link my BL account to my steam account now.
I'll post my results in hopes that it will help anyone else trying to play.

quit your crying for forgets sake

to bypass the launcher go into your blockland folder, create a shortcut of the .exe

in the target path after the shortcut and a space put ptlaaxobimwroe

you can now bypass the launcher

quit your crying for forgets sake


Why not fix the problem instead of bypassing it lmao. Ignorance.

You don't need internet connectivity to play Blockland.

If you use the Steam version, there is no launcher to get around. If you don't, turn off your internet connection before starting the game, then turn it back on.
When authentication fails and you've been authenticated before, you'll be thrown into Offline Mode. You can play Singleplayer just fine.

Why not fix the problem instead of bypassing it lmao. Ignorance.

Like the two of us can fix the problem? Ignorance my ass lol

I swear I have played singleplayer before with my internet being down, though why it wouldn't work just the same if the master server was down.
Some people can't even get Blockland to authenticate.