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[Resource] Support_MultiSourceEvents - For use with events like onMinigameReset
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Topic: [Resource] Support_MultiSourceEvents - For use with events like onMinigameReset (Read 1136 times)
Greek2me
January 02, 2014, 03:21:45 PM
This helps you to easily create events such as onMinigameReset, where the event may exist on multiple bricks.
Source code, v1
To use, simply place the code in a file called "Support_RespawnTime.cs" and execute. Functions in the source code are well-documented for ease-of-use.
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Last Edit: January 02, 2014, 03:25:59 PM by Greek2me
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boodals 2
January 03, 2014, 01:48:09 AM
Oooh, this is very nice. Ill definitely be using this sometime in the future!
It would be nice to have some sort of conditional support. For example; with onMinigameReset, a way to only trigger the bricks which are owned by the minigame's owner.
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Last Edit: January 03, 2014, 01:54:08 AM by boodals 2
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[Resource] Support_MultiSourceEvents - For use with events like onMinigameReset