I am using an onItemPickup event for a loot system that I am making, where every morning new loot spawns on a brick, and I need it so when you pick up the item, it disappears. The problem is, the onItemPickup event doesn't work with an ammo system, EX I am using Gcat's default weaponry. It has an ammo pickup system. I thought maybe deleting a certain part in the ammo script would fix it. It half fixed it. The event worked, but you fire one shot and the gun runs out of ammo and you need to reload. If someone could either fix the item pickup event, or edit Gcat's to work without the ammo box, it will be appreciated.