Author Topic: Fillcan Edit  (Read 869 times)

Its really annoying when you using the fillcan and moving at the same time because it fires a projectile or something that paints on hit. when your moving around this distorts the projectile making it miss sometimes. Making it raycasting and having a further range would fix this. also the delay on the fillcan is irritating as well, i find myself clicking 5+ times in order to get it to paint again. also an rtb pres to disable to command for it would be nice for minigames. thanks in advance!

link to fillcan for the lazy
« Last Edit: January 10, 2014, 06:49:25 PM by The Brighter Dark »

The fillcan shouldn't be a separate item, it should fill when you spray paint with super shift on or something.

The fillcan shouldn't be a separate item, it should fill when you spray paint with super shift on or something.
You need to be on the dev team.

You need to be on the dev team.
I can easily make my idea, and with a linear raycast like OP suggested. I just need to find a way to tell if a player has super-shift on.

The fillcan shouldn't be a separate item, it should fill when you spray paint with super shift on or something.
supershift is client sided

supershift is client sided
Can't a server-wide addon access client sided stuff? Like checking if the client is in super shift mode?

The fillcan shouldn't be a separate item, it should fill when you spray paint with super shift on or something.
this would be absolutely loving amazing

Can't a server-wide addon access client sided stuff? Like checking if the client is in super shift mode?
No. It would need to ask for it, and the client wouldn't be able to answer without a mod.

Bump, I would really like to see this made.